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/*
* GatherArmyBehavior.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "lib/VCMI_Lib.h"
#include "../Goals/CGoal.h"
#include "../AIUtility.h"
namespace NKAI
{
namespace Goals
{
class GatherArmyBehavior : public CGoal<GatherArmyBehavior>
{
public:
GatherArmyBehavior()
:CGoal(Goals::GATHER_ARMY)
{
}
TGoalVec decompose(const Nullkiller * ai) const override;
std::string toString() const override;
bool operator==(const GatherArmyBehavior & other) const override
{
return true;
}
private:
TGoalVec deliverArmyToHero(const Nullkiller * ai, const CGHeroInstance * hero) const;
TGoalVec upgradeArmy(const Nullkiller * ai, const CGTownInstance * upgrader) const;
};
}
}
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