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/*
* AdventureSpellCast.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
namespace NKAI
{
namespace Goals
{
class DLL_EXPORT AdventureSpellCast : public ElementarGoal<AdventureSpellCast>
{
private:
SpellID spellID;
public:
AdventureSpellCast(const CGHeroInstance * hero, SpellID spellID)
: ElementarGoal(Goals::ADVENTURE_SPELL_CAST), spellID(spellID)
{
sethero(hero);
}
const CSpell * getSpell() const
{
return spellID.toSpell();
}
void accept(AIGateway * ai) override;
std::string toString() const override;
bool operator==(const AdventureSpellCast & other) const override;
};
}
}
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