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/*
* CaptureObject.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "../StdInc.h"
#include "CaptureObject.h"
#include "../../../lib/mapObjects/CGTownInstance.h"
#include "../AIGateway.h"
#include "../Engine/Nullkiller.h"
#include "../Behaviors/CaptureObjectsBehavior.h"
namespace NKAI
{
using namespace Goals;
bool CaptureObject::operator==(const CaptureObject & other) const
{
return objid == other.objid;
}
uint64_t CaptureObject::getHash() const
{
return objid;
}
std::string CaptureObject::toString() const
{
return "Capture " + name + " at " + tile.toString();
}
TGoalVec CaptureObject::decompose(const Nullkiller * ai) const
{
return CaptureObjectsBehavior(ai->cb->getObj(ObjectInstanceID(objid))).decompose(ai);
}
}
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