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/*
* DigAtTile.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
namespace NKAI
{
struct HeroPtr;
class AIGateway;
class FuzzyHelper;
namespace Goals
{
class DLL_EXPORT DigAtTile : public CGoal<DigAtTile>
//elementar with hero on tile
{
public:
DigAtTile()
: CGoal(Goals::DIG_AT_TILE)
{
}
DigAtTile(int3 Tile)
: CGoal(Goals::DIG_AT_TILE)
{
tile = Tile;
}
bool operator==(const DigAtTile & other) const override;
private:
//TSubgoal decomposeSingle() const override;
};
}
}
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