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/*
* ExchangeSwapTownHeroes.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
#include "../Engine/Nullkiller.h"
namespace NKAI
{
namespace Goals
{
class DLL_EXPORT ExchangeSwapTownHeroes : public ElementarGoal<ExchangeSwapTownHeroes>
{
private:
const CGTownInstance * town;
const CGHeroInstance * garrisonHero;
HeroLockedReason lockingReason;
public:
ExchangeSwapTownHeroes(
const CGTownInstance * town,
const CGHeroInstance * garrisonHero = nullptr,
HeroLockedReason lockingReason = HeroLockedReason::NOT_LOCKED);
void accept(AIGateway * ai) override;
std::string toString() const override;
bool operator==(const ExchangeSwapTownHeroes & other) const override;
const CGHeroInstance * getGarrisonHero() const { return garrisonHero; }
HeroLockedReason getLockingReason() const { return lockingReason; }
std::vector<ObjectInstanceID> getAffectedObjects() const override;
bool isObjectAffected(ObjectInstanceID id) const override;
};
}
}
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