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/*
* Invalid.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
namespace NKAI
{
struct HeroPtr;
class AIGateway;
namespace Goals
{
class DLL_EXPORT Invalid : public ElementarGoal<Invalid>
{
public:
Invalid()
: ElementarGoal(Goals::INVALID)
{
priority = -1;
}
TGoalVec decompose(const Nullkiller * ai) const override
{
return TGoalVec();
}
bool operator==(const Invalid & other) const override
{
return true;
}
std::string toString() const override
{
return "Invalid";
}
void accept(AIGateway * ai) override
{
throw cannotFulfillGoalException("Can not fulfill Invalid goal!");
}
};
}
}
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