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/*
* ExplorationHelper.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../AIUtility.h"
#include "../../../lib/GameConstants.h"
#include "../../../lib/VCMI_Lib.h"
#include "../Goals/AbstractGoal.h"
namespace NKAI
{
class ExplorationHelper
{
private:
const CGHeroInstance * hero;
int sightRadius;
float bestValue;
Goals::TSubgoal bestGoal;
int3 bestTile;
int bestTilesDiscovered;
const Nullkiller * ai;
CCallback * cbp;
const TeamState * ts;
int3 ourPos;
bool allowDeadEndCancellation;
bool useCPathfinderAccessibility;
public:
ExplorationHelper(const CGHeroInstance * hero, const Nullkiller * ai, bool useCPathfinderAccessibility = false);
Goals::TSubgoal makeComposition() const;
bool scanSector(int scanRadius);
bool scanMap();
int howManyTilesWillBeDiscovered(const int3 & pos) const;
private:
void scanTile(const int3 & tile);
bool hasReachableNeighbor(const int3 & pos) const;
};
}
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