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/*
* HeroExchange.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../Goals/CGoal.h"
#include "../Pathfinding/AINodeStorage.h"
namespace NKAI
{
namespace Goals
{
class DLL_EXPORT HeroExchange : public CGoal<HeroExchange>
{
private:
AIPath exchangePath;
public:
HeroExchange(const CGHeroInstance * targetHero, const AIPath & exchangePath)
: CGoal(Goals::HERO_EXCHANGE), exchangePath(exchangePath)
{
sethero(targetHero);
}
bool operator==(const HeroExchange & other) const override;
std::string toString() const override;
uint64_t getReinforcementArmyStrength(const Nullkiller * ai) const;
};
}
}
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