1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
|
/*
* AIPathfinder.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AINodeStorage.h"
#include "ObjectGraph.h"
#include "GraphPaths.h"
#include "../AIUtility.h"
namespace NKAI
{
class Nullkiller;
struct PathfinderSettings
{
bool useHeroChain;
uint8_t scoutTurnDistanceLimit;
uint8_t mainTurnDistanceLimit;
bool allowBypassObjects;
PathfinderSettings()
:useHeroChain(false),
scoutTurnDistanceLimit(255),
mainTurnDistanceLimit(255),
allowBypassObjects(true)
{ }
};
class AIPathfinder
{
private:
std::shared_ptr<AINodeStorage> storage;
CPlayerSpecificInfoCallback * cb;
Nullkiller * ai;
static std::map<ObjectInstanceID, std::unique_ptr<GraphPaths>> heroGraphs;
public:
AIPathfinder(CPlayerSpecificInfoCallback * cb, Nullkiller * ai);
void calculatePathInfo(std::vector<AIPath> & paths, const int3 & tile, bool includeGraph = false) const;
bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const;
void updatePaths(const std::map<const CGHeroInstance *, HeroRole> & heroes, PathfinderSettings pathfinderSettings);
void updateGraphs(const std::map<const CGHeroInstance *, HeroRole> & heroes, uint8_t mainScanDepth, uint8_t scoutScanDepth);
void calculateQuickPathsWithBlocker(std::vector<AIPath> & result, const std::vector<const CGHeroInstance *> & heroes, const int3 & tile);
void init();
std::shared_ptr<AINodeStorage>getStorage()
{
return storage;
}
std::vector<AIPath> getPathInfo(const int3 & tile, bool includeGraph = false)
{
std::vector<AIPath> result;
calculatePathInfo(result, tile, includeGraph);
return result;
}
};
}
|