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/*
* AIPathfinderConfig.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AINodeStorage.h"
#include "../../../lib/pathfinder/PathfinderOptions.h"
namespace NKAI
{
class Nullkiller;
namespace AIPathfinding
{
class AIPathfinderConfig : public PathfinderConfig
{
private:
std::map<const CGHeroInstance *, std::unique_ptr<CPathfinderHelper>> pathfindingHelpers;
std::shared_ptr<AINodeStorage> aiNodeStorage;
public:
AIPathfinderConfig(
CPlayerSpecificInfoCallback * cb,
Nullkiller * ai,
std::shared_ptr<AINodeStorage> nodeStorage,
bool allowBypassObjects);
~AIPathfinderConfig();
CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override;
};
}
}
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