1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
|
/*
* AdventureSpellCastMovementActions.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "SpecialAction.h"
#include "../../../../lib/mapObjects/MapObjects.h"
namespace NKAI
{
namespace AIPathfinding
{
class AdventureCastAction : public SpecialAction
{
private:
SpellID spellToCast;
const CGHeroInstance * hero;
int manaCost;
DayFlags flagsToAdd;
public:
AdventureCastAction(SpellID spellToCast, const CGHeroInstance * hero, DayFlags flagsToAdd = DayFlags::NONE);
void execute(AIGateway * ai, const CGHeroInstance * hero) const override;
virtual void applyOnDestination(
const CGHeroInstance * hero,
CDestinationNodeInfo & destination,
const PathNodeInfo & source,
AIPathNode * dstMode,
const AIPathNode * srcNode) const override;
bool canAct(const Nullkiller * ai, const AIPathNode * source) const override;
std::string toString() const override;
};
class WaterWalkingAction : public AdventureCastAction
{
public:
WaterWalkingAction(const CGHeroInstance * hero);
};
class AirWalkingAction : public AdventureCastAction
{
public:
AirWalkingAction(const CGHeroInstance * hero);
};
}
}
|