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/*
* BattleAction.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleAction.h"
#include "../../AIGateway.h"
#include "../../Goals/CompleteQuest.h"
namespace NKAI
{
namespace AIPathfinding
{
void BattleAction::execute(AIGateway * ai, const CGHeroInstance * hero) const
{
ai->moveHeroToTile(targetTile, hero);
}
std::string BattleAction::toString() const
{
return "Battle at " + targetTile.toString();
}
}
}
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