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/*
* BattleAction.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "SpecialAction.h"
namespace NKAI
{
namespace AIPathfinding
{
class BattleAction : public SpecialAction
{
private:
const int3 targetTile;
public:
BattleAction(const int3 targetTile)
:targetTile(targetTile)
{
}
void execute(AIGateway * ai, const CGHeroInstance * hero) const override;
std::string toString() const override;
};
}
}
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