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/*
* ObjectGraphCalculator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ObjectGraph.h"
#include "../AIUtility.h"
namespace NKAI
{
struct ConnectionCostInfo
{
float totalCost = 0;
float avg = 0;
int connectionsCount = 0;
};
class ObjectGraphCalculator
{
private:
ObjectGraph * target;
const Nullkiller * ai;
std::mutex syncLock;
std::map<const CGHeroInstance *, HeroRole> actors;
std::map<const CGHeroInstance *, const CGObjectInstance *> actorObjectMap;
std::vector<std::unique_ptr<CGBoat>> temporaryBoats;
std::vector<std::unique_ptr<CGHeroInstance>> temporaryActorHeroes;
public:
ObjectGraphCalculator(ObjectGraph * target, const Nullkiller * ai);
void setGraphObjects();
void calculateConnections();
float getNeighborConnectionsCost(const int3 & pos, std::vector<AIPath> & pathCache);
void addMinimalDistanceJunctions();
private:
void updatePaths();
void calculateConnections(const int3 & pos, std::vector<AIPath> & pathCache);
bool isExtraConnection(float direct, float side1, float side2) const;
void removeExtraConnections();
void addObjectActor(const CGObjectInstance * obj);
void addJunctionActor(const int3 & visitablePos, bool isVirtualBoat = false);
ConnectionCostInfo getConnectionsCost(std::vector<AIPath> & paths) const;
};
}
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