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/*
* AIMovementAfterDestinationRule.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../AINodeStorage.h"
#include "../../AIGateway.h"
#include "../../../../CCallback.h"
#include "../../../../lib/mapObjects/MapObjects.h"
#include "../../../../lib/pathfinder/PathfindingRules.h"
namespace NKAI
{
namespace AIPathfinding
{
class AIMovementAfterDestinationRule : public MovementAfterDestinationRule
{
private:
CPlayerSpecificInfoCallback * cb;
const Nullkiller * ai;
std::shared_ptr<AINodeStorage> nodeStorage;
bool allowBypassObjects;
public:
AIMovementAfterDestinationRule(
const Nullkiller * ai,
CPlayerSpecificInfoCallback * cb,
std::shared_ptr<AINodeStorage> nodeStorage,
bool allowBypassObjects);
virtual void process(
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const override;
private:
bool bypassDestinationGuards(
std::vector<const CGObjectInstance *> destGuardians,
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const;
bool bypassRemovableObject(
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const;
bool bypassBlocker(
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const;
bool bypassBattle(
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const;
bool bypassQuest(
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const;
};
}
}
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