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/*
* AIPathfinder.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AINodeStorage.h"
#include "../AIUtility.h"
#include "../VCAI.h"
class AIPathfinder
{
private:
static std::vector<std::shared_ptr<AINodeStorage>> storagePool;
static std::map<HeroPtr, std::shared_ptr<AINodeStorage>> storageMap;
CPlayerSpecificInfoCallback * cb;
VCAI * ai;
std::shared_ptr<const AINodeStorage> getStorage(const HeroPtr & hero) const;
public:
AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai);
std::vector<AIPath> getPathInfo(const HeroPtr & hero, const int3 & tile) const;
bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const;
void updatePaths(std::vector<HeroPtr> heroes);
void init();
};
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