File: AIMovementAfterDestinationRule.h

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vcmi 1.6.5%2Bdfsg-2
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/*
* AIMovementAfterDestinationRule.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/

#pragma once

#include "../AINodeStorage.h"
#include "../../VCAI.h"
#include "../../../../CCallback.h"
#include "../../../../lib/mapObjects/MapObjects.h"
#include "../../../../lib/pathfinder/PathfindingRules.h"

namespace AIPathfinding
{
	class AIMovementAfterDestinationRule : public MovementAfterDestinationRule
	{
	private:
		CPlayerSpecificInfoCallback * cb;
		std::shared_ptr<AINodeStorage> nodeStorage;

	public:
		AIMovementAfterDestinationRule(CPlayerSpecificInfoCallback * cb, std::shared_ptr<AINodeStorage> nodeStorage);

		virtual void process(
			const PathNodeInfo & source,
			CDestinationNodeInfo & destination,
			const PathfinderConfig * pathfinderConfig,
			CPathfinderHelper * pathfinderHelper) const override;
	};
}