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/*
* GlobalLobbyInviteWindow.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "GlobalLobbyObserver.h"
#include "../windows/CWindowObject.h"
class CLabel;
class FilledTexturePlayerColored;
class TransparentFilledRectangle;
class CListBox;
class CButton;
struct GlobalLobbyAccount;
class GlobalLobbyInviteWindow final : public CWindowObject, public GlobalLobbyObserver
{
std::shared_ptr<FilledTexturePlayerColored> filledBackground;
std::shared_ptr<CLabel> labelTitle;
std::shared_ptr<CListBox> accountList;
std::shared_ptr<TransparentFilledRectangle> listBackground;
std::shared_ptr<CButton> buttonClose;
void onActiveGameRooms(const std::vector<GlobalLobbyRoom> & rooms) override;
void onActiveAccounts(const std::vector<GlobalLobbyAccount> & accounts) override;
public:
GlobalLobbyInviteWindow();
};
class GlobalLobbyInviteAccountCard : public CIntObject
{
std::string accountID;
std::shared_ptr<TransparentFilledRectangle> backgroundOverlay;
std::shared_ptr<CLabel> labelName;
std::shared_ptr<CLabel> labelStatus;
std::shared_ptr<CLabel> labelInviteStatus;
std::shared_ptr<CButton> buttonInvite;
void clickPressed(const Point & cursorPosition) override;
public:
GlobalLobbyInviteAccountCard(const GlobalLobbyAccount & accountDescription);
};
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