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/*
* GlobalLobbyServerSetup.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../windows/CWindowObject.h"
class CLabel;
class CTextBox;
class FilledTexturePlayerColored;
class CButton;
class CToggleGroup;
class GlobalLobbyServerSetup : public CWindowObject
{
std::shared_ptr<FilledTexturePlayerColored> filledBackground;
std::shared_ptr<CLabel> labelTitle;
std::shared_ptr<CLabel> labelPlayerLimit;
std::shared_ptr<CLabel> labelRoomType;
std::shared_ptr<CLabel> labelGameMode;
std::shared_ptr<CToggleGroup> togglePlayerLimit; // 2-8
std::shared_ptr<CToggleGroup> toggleRoomType; // public or private
std::shared_ptr<CToggleGroup> toggleGameMode; // new game or load game
std::shared_ptr<CTextBox> labelDescription;
std::shared_ptr<CTextBox> labelStatus;
std::shared_ptr<CButton> buttonCreate;
std::shared_ptr<CButton> buttonClose;
void updateDescription();
void onPlayerLimitChanged(int value);
void onRoomTypeChanged(int value);
void onGameModeChanged(int value);
void onCreate();
void onClose();
public:
GlobalLobbyServerSetup();
};
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