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/*
* GlobalLobbyWindow.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "GlobalLobbyObserver.h"
#include "../windows/CWindowObject.h"
class GlobalLobbyWidget;
struct GlobalLobbyAccount;
struct GlobalLobbyRoom;
class GlobalLobbyWindow final : public CWindowObject, public GlobalLobbyObserver
{
std::string chatHistory;
std::string currentChannelType;
std::string currentChannelName;
std::shared_ptr<GlobalLobbyWidget> widget;
std::set<std::string> unreadChannels;
public:
GlobalLobbyWindow();
// Callbacks for UI
void doSendChatMessage();
void doCreateGameRoom();
void doOpenChannel(const std::string & channelType, const std::string & channelName, const std::string & roomDescription);
void doInviteAccount(const std::string & accountID);
void doJoinRoom(const std::string & roomID);
/// Returns true if provided chat channel is the one that is currently open in UI
bool isChannelOpen(const std::string & channelType, const std::string & channelName) const;
/// Returns true if provided channel has unread messages (only messages that were received after login)
bool isChannelUnread(const std::string & channelType, const std::string & channelName) const;
// Callbacks for network packs
void onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when, const std::string & channelType, const std::string & channelName);
void refreshChatText();
void refreshActiveChannels();
void onActiveAccounts(const std::vector<GlobalLobbyAccount> & accounts) override;
void onActiveGameRooms(const std::vector<GlobalLobbyRoom> & rooms) override;
void onMatchesHistory(const std::vector<GlobalLobbyRoom> & history);
void onInviteReceived(const std::string & invitedRoomID);
void onJoinedRoom();
void onLeftRoom();
};
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