File: CBonusSelection.h

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vcmi 1.6.5%2Bdfsg-2
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/*
 * CBonusSelection.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#pragma once

#include "../windows/CWindowObject.h"

#include "../lib/campaign/CampaignConstants.h"
#include "../lib/filesystem/ResourcePath.h"

VCMI_LIB_NAMESPACE_BEGIN

class CampaignState;
class CampaignRegions;

VCMI_LIB_NAMESPACE_END

class CButton;
class CTextBox;
class CToggleGroup;
class CAnimImage;
class CLabel;
class CFlagBox;
class ISelectionScreenInfo;
class ExtraOptionsTab;
class VideoWidgetOnce;
class CBonusSelection;


/// Campaign screen where you can choose one out of three starting bonuses
class CBonusSelection : public CWindowObject
{
public:
	std::shared_ptr<CampaignState> getCampaign();
	CBonusSelection();

	class CRegion
		: public CIntObject
	{
		std::shared_ptr<CPicture> graphicsNotSelected;
		std::shared_ptr<CPicture> graphicsSelected;
		std::shared_ptr<CPicture> graphicsStriped;
		CampaignScenarioID idOfMapAndRegion;
		bool accessible; // false if region should be striped
		bool selectable; // true if region should be selectable
		bool labelOnly;
		std::shared_ptr<CLabel> label;
		struct BlinkAnim
		{
			uint32_t msPassed;
			uint32_t count;
			bool state;
		} blinkAnim;
	public:
		CRegion(CampaignScenarioID id, bool accessible, bool selectable, bool labelOnly, const CampaignRegions & campDsc);
		void updateState(bool disableAll = false);
		void tick(uint32_t msPassed) override;
		void clickReleased(const Point & cursorPosition) override;
		void showPopupWindow(const Point & cursorPosition) override;
	};

	void createBonusesIcons();
	void updateAfterStateChange();

	// Event handlers
	void goBack();
	void startMap();
	void restartMap();
	void increaseDifficulty();
	void decreaseDifficulty();

	std::shared_ptr<CPicture> panelBackground;
	std::shared_ptr<CButton> buttonStart;
	std::shared_ptr<CButton> buttonRestart;
	std::shared_ptr<CButton> buttonBack;
	std::shared_ptr<CButton> buttonVideo;
	std::shared_ptr<CLabel> campaignName;
	std::shared_ptr<CLabel> labelCampaignDescription;
	std::shared_ptr<CTextBox> campaignDescription;
	std::shared_ptr<CLabel> mapName;
	std::shared_ptr<CLabel> labelMapDescription;
	std::shared_ptr<CTextBox> mapDescription;
	std::vector<std::shared_ptr<CRegion>> regions;
	std::shared_ptr<CFlagBox> flagbox;

	std::shared_ptr<CLabel> labelChooseBonus;
	std::shared_ptr<CToggleGroup> groupBonuses;
	std::shared_ptr<CLabel> labelDifficulty;
	std::array<std::shared_ptr<CAnimImage>, 5> difficultyIcons;
	std::shared_ptr<CButton> buttonDifficultyLeft;
	std::shared_ptr<CButton> buttonDifficultyRight;
	std::shared_ptr<CAnimImage> iconsMapSizes;

	std::shared_ptr<ExtraOptionsTab> tabExtraOptions;
	std::shared_ptr<CButton> buttonExtraOptions;
};