File: Canvas.cpp

package info (click to toggle)
vcmi 1.6.5%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid, trixie
  • size: 32,060 kB
  • sloc: cpp: 238,971; python: 265; sh: 224; xml: 157; ansic: 78; objc: 61; makefile: 49
file content (250 lines) | stat: -rw-r--r-- 8,107 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
/*
 * Canvas.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"
#include "Canvas.h"

#include "../gui/CGuiHandler.h"
#include "../media/IVideoPlayer.h"
#include "../render/IRenderHandler.h"
#include "../render/IScreenHandler.h"
#include "../renderSDL/SDL_Extensions.h"
#include "Colors.h"
#include "IImage.h"
#include "Graphics.h"
#include "IFont.h"

#include <SDL_surface.h>
#include <SDL_pixels.h>

Canvas::Canvas(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy):
	scalingPolicy(scalingPolicy),
	surface(surface),
	renderArea(0,0, surface->w, surface->h)
{
	surface->refcount++;
}

Canvas::Canvas(const Canvas & other):
	scalingPolicy(other.scalingPolicy),
	surface(other.surface),
	renderArea(other.renderArea)
{
	surface->refcount++;
}

Canvas::Canvas(Canvas && other):
	scalingPolicy(other.scalingPolicy),
	surface(other.surface),
	renderArea(other.renderArea)
{
	surface->refcount++;
}

Canvas::Canvas(const Canvas & other, const Rect & newClipRect):
	Canvas(other)
{
	Rect scaledClipRect( transformPos(newClipRect.topLeft()), transformPos(newClipRect.dimensions()));
	renderArea = other.renderArea.intersect(scaledClipRect + other.renderArea.topLeft());
}

Canvas::Canvas(const Point & size, CanvasScalingPolicy scalingPolicy):
	scalingPolicy(scalingPolicy),
	surface(CSDL_Ext::newSurface(size * getScalingFactor())),
	renderArea(Point(0,0), size * getScalingFactor())
{
	CSDL_Ext::fillSurface(surface, CSDL_Ext::toSDL(Colors::TRANSPARENCY) );
	SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
}

int Canvas::getScalingFactor() const
{
	if (scalingPolicy == CanvasScalingPolicy::IGNORE)
		return 1;
	return GH.screenHandler().getScalingFactor();
}

Point Canvas::transformPos(const Point & input)
{
	return renderArea.topLeft() + input * getScalingFactor();
}

Point Canvas::transformSize(const Point & input)
{
	return input * getScalingFactor();
}

Canvas Canvas::createFromSurface(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy)
{
	return Canvas(surface, scalingPolicy);
}

void Canvas::applyTransparency(bool on)
{
	if (on)
		SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
	else
		SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
}

void Canvas::applyGrayscale()
{
	CSDL_Ext::convertToGrayscale(surface, renderArea);
}

Canvas::~Canvas()
{
	SDL_FreeSurface(surface);
}

void Canvas::draw(IVideoInstance & video, const Point & pos)
{
	video.show(pos, surface);
}

void Canvas::draw(const IImage& image, const Point & pos)
{
	image.draw(surface, transformPos(pos), nullptr, getScalingFactor());
}

void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos)
{
	assert(image);
	if (image)
		image->draw(surface, transformPos(pos), nullptr, getScalingFactor());
}

void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos, const Rect & sourceRect)
{
	Rect realSourceRect = sourceRect * getScalingFactor();
	assert(image);
	if (image)
		image->draw(surface, transformPos(pos), &realSourceRect, getScalingFactor());
}

void Canvas::draw(const Canvas & image, const Point & pos)
{
	CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, transformPos(pos));
}

void Canvas::drawTransparent(const Canvas & image, const Point & pos, double transparency)
{
	SDL_BlendMode oldMode;

	SDL_GetSurfaceBlendMode(image.surface, &oldMode);
	SDL_SetSurfaceBlendMode(image.surface, SDL_BLENDMODE_BLEND);
	SDL_SetSurfaceAlphaMod(image.surface, 255 * transparency);
	CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, transformPos(pos));
	SDL_SetSurfaceAlphaMod(image.surface, 255);
	SDL_SetSurfaceBlendMode(image.surface, oldMode);
}

void Canvas::drawScaled(const Canvas & image, const Point & pos, const Point & targetSize)
{
	SDL_Rect targetRect = CSDL_Ext::toSDL(Rect(transformPos(pos), transformSize(targetSize)));
	SDL_BlitScaled(image.surface, nullptr, surface, &targetRect);
}

void Canvas::drawPoint(const Point & dest, const ColorRGBA & color)
{
	Point point = transformPos(dest);
	CSDL_Ext::putPixelWithoutRefreshIfInSurf(surface, point.x, point.y, color.r, color.g, color.b, color.a);
}

void Canvas::drawLine(const Point & from, const Point & dest, const ColorRGBA & colorFrom, const ColorRGBA & colorDest)
{
	CSDL_Ext::drawLine(surface, transformPos(from), transformPos(dest), CSDL_Ext::toSDL(colorFrom), CSDL_Ext::toSDL(colorDest), getScalingFactor());
}

void Canvas::drawBorder(const Rect & target, const ColorRGBA & color, int width)
{
	Rect realTarget = target * getScalingFactor() + renderArea.topLeft();

	CSDL_Ext::drawBorder(surface, realTarget.x, realTarget.y, realTarget.w, realTarget.h, CSDL_Ext::toSDL(color), width * getScalingFactor());
}

void Canvas::drawBorderDashed(const Rect & target, const ColorRGBA & color)
{
	Rect realTarget = target * getScalingFactor() + renderArea.topLeft();

	CSDL_Ext::drawLineDashed(surface, realTarget.topLeft(),    realTarget.topRight(),    CSDL_Ext::toSDL(color));
	CSDL_Ext::drawLineDashed(surface, realTarget.bottomLeft(), realTarget.bottomRight(), CSDL_Ext::toSDL(color));
	CSDL_Ext::drawLineDashed(surface, realTarget.topLeft(),    realTarget.bottomLeft(),  CSDL_Ext::toSDL(color));
	CSDL_Ext::drawLineDashed(surface, realTarget.topRight(),   realTarget.bottomRight(), CSDL_Ext::toSDL(color));
}

void Canvas::drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::string & text )
{
	const auto & fontPtr = GH.renderHandler().loadFont(font);

	switch (alignment)
	{
	case ETextAlignment::TOPLEFT:      return fontPtr->renderTextLeft  (surface, text, colorDest, transformPos(position));
	case ETextAlignment::TOPCENTER:    return fontPtr->renderTextCenter(surface, text, colorDest, transformPos(position));
	case ETextAlignment::CENTER:       return fontPtr->renderTextCenter(surface, text, colorDest, transformPos(position));
	case ETextAlignment::BOTTOMRIGHT:  return fontPtr->renderTextRight (surface, text, colorDest, transformPos(position));
	}
}

void Canvas::drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::vector<std::string> & text )
{
	const auto & fontPtr = GH.renderHandler().loadFont(font);

	switch (alignment)
	{
	case ETextAlignment::TOPLEFT:      return fontPtr->renderTextLinesLeft  (surface, text, colorDest, transformPos(position));
	case ETextAlignment::TOPCENTER:    return fontPtr->renderTextLinesCenter(surface, text, colorDest, transformPos(position));
	case ETextAlignment::CENTER:       return fontPtr->renderTextLinesCenter(surface, text, colorDest, transformPos(position));
	case ETextAlignment::BOTTOMRIGHT:  return fontPtr->renderTextLinesRight (surface, text, colorDest, transformPos(position));
	}
}

void Canvas::drawColor(const Rect & target, const ColorRGBA & color)
{
	Rect realTarget = target * getScalingFactor() + renderArea.topLeft();

	CSDL_Ext::fillRect(surface, realTarget, CSDL_Ext::toSDL(color));
}

void Canvas::drawColorBlended(const Rect & target, const ColorRGBA & color)
{
	Rect realTarget = target * getScalingFactor() + renderArea.topLeft();

	CSDL_Ext::fillRectBlended(surface, realTarget, CSDL_Ext::toSDL(color));
}

void Canvas::fillTexture(const std::shared_ptr<IImage>& image)
{
	assert(image);
	if (!image)
		return;
		
	Rect imageArea(Point(0, 0), image->dimensions());
	for (int y=0; y < surface->h; y+= imageArea.h)
	{
		for (int x=0; x < surface->w; x+= imageArea.w)
			image->draw(surface, Point(renderArea.x + x * getScalingFactor(), renderArea.y + y * getScalingFactor()), nullptr, getScalingFactor());
	}
}

Rect Canvas::getRenderArea() const
{
	return renderArea;
}

CanvasClipRectGuard::CanvasClipRectGuard(Canvas & canvas, const Rect & rect): surf(canvas.surface)
{
	CSDL_Ext::getClipRect(surf, oldRect);
	CSDL_Ext::setClipRect(surf, rect * GH.screenHandler().getScalingFactor());
}

CanvasClipRectGuard::~CanvasClipRectGuard()
{
	CSDL_Ext::setClipRect(surf, oldRect);
}