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/*
* CursorSoftware.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
class IImage;
struct SDL_Surface;
struct SDL_Texture;
struct SDL_Cursor;
#include "../../lib/Point.h"
#include "../render/ICursor.h"
class CursorSoftware : public ICursor
{
std::shared_ptr<IImage> cursorImage;
SDL_Texture * cursorTexture;
SDL_Surface * cursorSurface;
Point pos;
Point pivot;
bool needUpdate;
bool visible;
void createTexture(const Point & dimensions);
void updateTexture();
public:
CursorSoftware();
~CursorSoftware();
void setImage(std::shared_ptr<IImage> image, const Point & pivotOffset) override;
void setCursorPosition( const Point & newPos ) override;
void render() override;
void setVisible( bool on) override;
};
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