1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
|
/*
* CArtifactsOfHeroMain.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CArtifactsOfHeroMain.h"
#include "../gui/CGuiHandler.h"
#include "../CPlayerInterface.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../CCallback.h"
#include "../../lib/networkPacks/ArtifactLocation.h"
CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
{
init(position, std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
setClickPressedArtPlacesCallback(std::bind(&CArtifactsOfHeroBase::clickPressedArtPlace, this, _1, _2));
setShowPopupArtPlacesCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
enableGesture();
}
CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
{
if(curHero)
CArtifactsOfHeroBase::putBackPickedArtifact();
}
void CArtifactsOfHeroMain::keyPressed(EShortcut key)
{
if(!shortcutPressed)
{
int saveIdx = vstd::find_pos(costumeSaveShortcuts, key);
int loadIdx = vstd::find_pos(costumeLoadShortcuts, key);
if (saveIdx != -1)
{
shortcutPressed = true;
LOCPLINT->cb->manageHeroCostume(getHero()->id, saveIdx, true);
return;
}
if (loadIdx != -1)
{
shortcutPressed = true;
LOCPLINT->cb->manageHeroCostume(getHero()->id, loadIdx, false);
return;
}
}
}
void CArtifactsOfHeroMain::keyReleased(EShortcut key)
{
if(vstd::contains(costumeSaveShortcuts, key) || vstd::contains(costumeLoadShortcuts, key))
shortcutPressed = false;
}
|