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/*
* CArtifactsOfHeroMain.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CArtifactsOfHeroBase.h"
class CArtifactsOfHeroMain : public CArtifactsOfHeroBase
{
public:
CArtifactsOfHeroMain(const Point & position);
~CArtifactsOfHeroMain() override;
void keyPressed(EShortcut key) override;
void keyReleased(EShortcut key) override;
private:
static constexpr std::array costumeSaveShortcuts = {
EShortcut::HERO_COSTUME_SAVE_0,
EShortcut::HERO_COSTUME_SAVE_1,
EShortcut::HERO_COSTUME_SAVE_2,
EShortcut::HERO_COSTUME_SAVE_3,
EShortcut::HERO_COSTUME_SAVE_4,
EShortcut::HERO_COSTUME_SAVE_5,
EShortcut::HERO_COSTUME_SAVE_6,
EShortcut::HERO_COSTUME_SAVE_7,
EShortcut::HERO_COSTUME_SAVE_8,
EShortcut::HERO_COSTUME_SAVE_9
};
static constexpr std::array costumeLoadShortcuts = {
EShortcut::HERO_COSTUME_LOAD_0,
EShortcut::HERO_COSTUME_LOAD_1,
EShortcut::HERO_COSTUME_LOAD_2,
EShortcut::HERO_COSTUME_LOAD_3,
EShortcut::HERO_COSTUME_LOAD_4,
EShortcut::HERO_COSTUME_LOAD_5,
EShortcut::HERO_COSTUME_LOAD_6,
EShortcut::HERO_COSTUME_LOAD_7,
EShortcut::HERO_COSTUME_LOAD_8,
EShortcut::HERO_COSTUME_LOAD_9
};
};
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