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/*
* MiscWidgets.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/CIntObject.h"
#include "../../lib/networkPacks/Component.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGGarrison;
class CGCreature;
struct InfoAboutArmy;
struct InfoAboutHero;
struct InfoAboutTown;
class CArmedInstance;
class CGTownInstance;
class CGHeroInstance;
class AFactionMember;
VCMI_LIB_NAMESPACE_END
class CLabel;
class CTextBox;
class CGarrisonInt;
class CCreatureAnim;
class CComponent;
class CAnimImage;
class LRClickableArea;
class TransparentFilledRectangle;
/// Shows a text by moving the mouse cursor over the object
class CHoverableArea: public virtual CIntObject
{
public:
std::string hoverText;
void hover (bool on) override;
CHoverableArea();
virtual ~CHoverableArea();
};
/// Can interact on left and right mouse clicks, plus it shows a text when by hovering over it
class LRClickableAreaWText: public CHoverableArea
{
public:
std::string text;
LRClickableAreaWText();
LRClickableAreaWText(const Rect & Pos, const std::string & HoverText = "", const std::string & ClickText = "");
virtual ~LRClickableAreaWText();
void init();
void clickPressed(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
};
/// base class for hero/town/garrison tooltips
class CArmyTooltip : public CIntObject
{
std::shared_ptr<CLabel> title;
std::vector<std::shared_ptr<CAnimImage>> icons;
std::vector<std::shared_ptr<CLabel>> subtitles;
void init(const InfoAboutArmy & army);
public:
CArmyTooltip(Point pos, const InfoAboutArmy & army);
CArmyTooltip(Point pos, const CArmedInstance * army);
};
/// Class for hero tooltip. Does not have any background!
/// background for infoBox: ADSTATHR
/// background for tooltip: HEROQVBK
class CHeroTooltip : public CArmyTooltip
{
std::shared_ptr<CAnimImage> portrait;
std::vector<std::shared_ptr<CLabel>> labels;
std::shared_ptr<CAnimImage> morale;
std::shared_ptr<CAnimImage> luck;
void init(const InfoAboutHero & hero);
public:
CHeroTooltip(Point pos, const InfoAboutHero & hero);
CHeroTooltip(Point pos, const CGHeroInstance * hero);
};
/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
class CInteractableHeroTooltip : public CIntObject
{
std::shared_ptr<CLabel> title;
std::shared_ptr<CAnimImage> portrait;
std::vector<std::shared_ptr<CLabel>> labels;
std::shared_ptr<CAnimImage> morale;
std::shared_ptr<CAnimImage> luck;
std::shared_ptr<CGarrisonInt> garrison;
void init(const InfoAboutHero & hero);
public:
CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero);
};
/// Class for town tooltip. Does not have any background!
/// background for infoBox: ADSTATCS
/// background for tooltip: TOWNQVBK
class CTownTooltip : public CArmyTooltip
{
std::shared_ptr<CAnimImage> fort;
std::shared_ptr<CAnimImage> hall;
std::shared_ptr<CAnimImage> build;
std::shared_ptr<CLabel> income;
std::shared_ptr<CPicture> garrisonedHero;
std::shared_ptr<CAnimImage> res1;
std::shared_ptr<CAnimImage> res2;
void init(const InfoAboutTown & town);
public:
CTownTooltip(Point pos, const InfoAboutTown & town);
CTownTooltip(Point pos, const CGTownInstance * town);
};
/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
class CInteractableTownTooltip : public CIntObject
{
std::shared_ptr<CLabel> title;
std::shared_ptr<CAnimImage> fort;
std::shared_ptr<CAnimImage> hall;
std::shared_ptr<CAnimImage> build;
std::shared_ptr<CLabel> income;
std::shared_ptr<CPicture> garrisonedHero;
std::shared_ptr<CAnimImage> res1;
std::shared_ptr<CAnimImage> res2;
std::shared_ptr<CGarrisonInt> garrison;
std::shared_ptr<LRClickableArea> fastTavern;
std::shared_ptr<LRClickableArea> fastMarket;
std::shared_ptr<LRClickableArea> fastTownHall;
std::shared_ptr<LRClickableArea> fastArmyPurchase;
void init(const CGTownInstance * town);
public:
CInteractableTownTooltip(Point pos, const CGTownInstance * town);
};
/// draws picture with creature on background, use Animated=true to get animation
class CCreaturePic : public CIntObject
{
private:
std::shared_ptr<CPicture> bg;
std::shared_ptr<CCreatureAnim> anim; //displayed animation
std::shared_ptr<CLabel> amount;
void show(Canvas & to) override;
public:
CCreaturePic(int x, int y, const CCreature * cre, bool Big=true, bool Animated=true);
void setAmount(int newAmount);
};
class CreatureTooltip : public CIntObject
{
std::shared_ptr<CAnimImage> creatureImage;
std::shared_ptr<CTextBox> tooltipTextbox;
public:
CreatureTooltip(Point pos, const CGCreature * creature);
};
/// Resource bar like that at the bottom of the adventure map screen
class CMinorResDataBar : public CIntObject
{
std::shared_ptr<CPicture> background;
std::string buildDateString();
public:
void show(Canvas & to) override;
void showAll(Canvas & to) override;
CMinorResDataBar();
~CMinorResDataBar();
};
/// Performs an action by left-clicking on it. Opens hero window by default
class CHeroArea: public CIntObject
{
public:
using ClickFunctor = std::function<void()>;
CHeroArea(int x, int y, const CGHeroInstance * hero);
void addClickCallback(ClickFunctor callback);
void addRClickCallback(ClickFunctor callback);
void clickPressed(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
void hover(bool on) override;
private:
const CGHeroInstance * hero;
std::shared_ptr<CAnimImage> portrait;
ClickFunctor clickFunctor;
ClickFunctor clickRFunctor;
ClickFunctor showPopupHandler;
};
/// Can interact on left and right mouse clicks
class LRClickableAreaWTextComp: public LRClickableAreaWText
{
public:
Component component;
void clickPressed(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
LRClickableAreaWTextComp(const Rect &Pos = Rect(0,0,0,0), ComponentType baseType = ComponentType::NONE);
std::shared_ptr<CComponent> createComponent() const;
};
/// Opens town screen by left-clicking on it
class LRClickableAreaOpenTown: public LRClickableAreaWTextComp
{
public:
const CGTownInstance * town;
void clickPressed(const Point & cursorPosition) override;
LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town);
};
/// Can do action on click
class LRClickableArea: public CIntObject
{
std::function<void()> onClick;
std::function<void()> onPopup;
public:
void clickPressed(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
LRClickableArea(const Rect & Pos, std::function<void()> onClick = nullptr, std::function<void()> onPopup = nullptr);
};
class MoraleLuckBox : public LRClickableAreaWTextComp
{
std::shared_ptr<CAnimImage> image;
std::shared_ptr<CLabel> label;
public:
bool morale; //true if morale, false if luck
bool small;
void set(const AFactionMember *node);
MoraleLuckBox(bool Morale, const Rect &r, bool Small=false);
};
class SelectableSlot : public LRClickableAreaWTextComp
{
std::shared_ptr<TransparentFilledRectangle> selection;
bool selected;
public:
SelectableSlot(Rect area, Point oversize, const int width);
SelectableSlot(Rect area, Point oversize);
SelectableSlot(Rect area, const int width = 1);
void selectSlot(bool on);
bool isSelected() const;
void setSelectionWidth(int width);
void moveSelectionForeground();
};
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