File: Scrollable.h

package info (click to toggle)
vcmi 1.6.5%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid, trixie
  • size: 32,060 kB
  • sloc: cpp: 238,971; python: 265; sh: 224; xml: 157; ansic: 78; objc: 61; makefile: 49
file content (61 lines) | stat: -rw-r--r-- 1,716 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/*
 * Scrollable.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#pragma once

#include "../gui/CIntObject.h"

enum class Orientation
{
	HORIZONTAL,
	VERTICAL
};

/// Simple class that provides scrolling functionality via either mouse wheel or touchscreen gesture
class Scrollable : public CIntObject
{
	/// how many elements will be scrolled via one wheel action, default = 1
	int scrollStep;
	/// How far player must move finger/mouse to move slider by 1 via gesture
	int panningDistanceSingle;
	/// How far have player moved finger/mouse via gesture so far.
	int panningDistanceAccumulated;

	Orientation orientation;

protected:
	Scrollable(int used, Point position, Orientation orientation);

	void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
	void wheelScrolled(int distance) override;
	void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;

	int getScrollStep() const;
	Orientation getOrientation() const;

public:
	/// Scrolls view by specified number of items
	virtual void scrollBy(int distance) = 0;

	/// Scrolls view by 1 item, identical to scrollBy(+1)
	virtual void scrollNext();

	/// Scrolls view by 1 item, identical to scrollBy(-1)
	virtual void scrollPrev();

	/// Controls how many items wil be scrolled via one click
	void setScrollStep(int to);

	/// Controls size of panning step needed to move list by 1 item
	void setPanningStep(int to);

	/// Enables or disabled scrolling
	void setScrollingEnabled(bool on);
};