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/*
* Scrollable.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/CIntObject.h"
enum class Orientation
{
HORIZONTAL,
VERTICAL
};
/// Simple class that provides scrolling functionality via either mouse wheel or touchscreen gesture
class Scrollable : public CIntObject
{
/// how many elements will be scrolled via one wheel action, default = 1
int scrollStep;
/// How far player must move finger/mouse to move slider by 1 via gesture
int panningDistanceSingle;
/// How far have player moved finger/mouse via gesture so far.
int panningDistanceAccumulated;
Orientation orientation;
protected:
Scrollable(int used, Point position, Orientation orientation);
void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
void wheelScrolled(int distance) override;
void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
int getScrollStep() const;
Orientation getOrientation() const;
public:
/// Scrolls view by specified number of items
virtual void scrollBy(int distance) = 0;
/// Scrolls view by 1 item, identical to scrollBy(+1)
virtual void scrollNext();
/// Scrolls view by 1 item, identical to scrollBy(-1)
virtual void scrollPrev();
/// Controls how many items wil be scrolled via one click
void setScrollStep(int to);
/// Controls size of panning step needed to move list by 1 item
void setPanningStep(int to);
/// Enables or disabled scrolling
void setScrollingEnabled(bool on);
};
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