1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316
|
/*
* CWindowWithArtifacts.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CWindowWithArtifacts.h"
#include "CHeroWindow.h"
#include "CSpellWindow.h"
#include "CExchangeWindow.h"
#include "CHeroBackpackWindow.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/WindowHandler.h"
#include "../render/IRenderHandler.h"
#include "../render/CAnimation.h"
#include "../render/IImage.h"
#include "../widgets/CComponent.h"
#include "../CPlayerInterface.h"
#include "../CGameInfo.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/networkPacks/ArtifactLocation.h"
#include "../../lib/CConfigHandler.h"
#include "../../CCallback.h"
CWindowWithArtifacts::CWindowWithArtifacts(const std::vector<CArtifactsOfHeroPtr> * artSets)
{
if(artSets)
this->artSets.insert(this->artSets.end(), artSets->begin(), artSets->end());
}
void CWindowWithArtifacts::addSet(const std::shared_ptr<CArtifactsOfHeroBase> & newArtSet)
{
artSets.emplace_back(newArtSet);
}
const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact() const
{
const CGHeroInstance * hero = nullptr;
for(const auto & artSet : artSets)
if(const auto pickedArt = artSet->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
{
hero = artSet->getHero();
break;
}
return hero;
}
const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact() const
{
for(const auto & artSet : artSets)
if(const auto pickedArt = artSet->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
{
return pickedArt;
}
return nullptr;
}
void CWindowWithArtifacts::clickPressedOnArtPlace(const CGHeroInstance * hero, const ArtifactPosition & slot,
bool allowExchange, bool altarTrading, bool closeWindow, const Point & cursorPosition)
{
if(!LOCPLINT->makingTurn)
return;
if(hero == nullptr)
return;
if(const auto heroArtOwner = getHeroPickedArtifact())
{
if(allowExchange || hero->id == heroArtOwner->id)
putPickedArtifact(*hero, slot);
}
else if(GH.isKeyboardShiftDown())
{
showQuickBackpackWindow(hero, slot, cursorPosition);
}
else if(auto art = hero->getArt(slot))
{
if(hero->getOwner() == LOCPLINT->playerID)
{
if(checkSpecialArts(*art, *hero, altarTrading))
onClickPressedCommonArtifact(*hero, slot, closeWindow);
}
else
{
for(const auto & artSlot : ArtifactUtils::unmovableSlots())
if(slot == artSlot)
{
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
break;
}
}
}
}
void CWindowWithArtifacts::swapArtifactAndClose(const CArtifactsOfHeroBase & artsInst, const ArtifactPosition & slot,
const ArtifactLocation & dstLoc)
{
LOCPLINT->cb->swapArtifacts(ArtifactLocation(artsInst.getHero()->id, slot), dstLoc);
close();
}
void CWindowWithArtifacts::showArtifactAssembling(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace,
const Point & cursorPosition) const
{
if(artsInst.getArt(artPlace.slot))
{
if(LOCPLINT->artifactController->askToDisassemble(artsInst.getHero(), artPlace.slot))
return;
if(LOCPLINT->artifactController->askToAssemble(artsInst.getHero(), artPlace.slot))
return;
if(artPlace.text.size())
artPlace.LRClickableAreaWTextComp::showPopupWindow(cursorPosition);
}
}
void CWindowWithArtifacts::showQuickBackpackWindow(const CGHeroInstance * hero, const ArtifactPosition & slot,
const Point & cursorPosition) const
{
if(!settings["general"]["enableUiEnhancements"].Bool())
return;
if(!ArtifactUtils::isSlotEquipment(slot))
return;
GH.windows().createAndPushWindow<CHeroQuickBackpackWindow>(hero, slot);
auto backpackWindow = GH.windows().topWindow<CHeroQuickBackpackWindow>();
backpackWindow->moveTo(cursorPosition - Point(1, 1));
backpackWindow->fitToScreen(15);
}
void CWindowWithArtifacts::activate()
{
if(const auto art = getPickedArtifact())
{
markPossibleSlots();
setCursorAnimation(*art);
}
CWindowObject::activate();
}
void CWindowWithArtifacts::deactivate()
{
CCS->curh->dragAndDropCursor(nullptr);
CWindowObject::deactivate();
}
void CWindowWithArtifacts::enableKeyboardShortcuts() const
{
for(auto & artSet : artSets)
artSet->enableKeyboardShortcuts();
}
void CWindowWithArtifacts::update()
{
for(const auto & artSet : artSets)
{
artSet->updateWornSlots();
artSet->updateBackpackSlots();
if(const auto pickedArtInst = getPickedArtifact())
{
markPossibleSlots();
setCursorAnimation(*pickedArtInst);
}
else
{
artSet->unmarkSlots();
CCS->curh->dragAndDropCursor(nullptr);
}
// Make sure the status bar is updated so it does not display old text
if(auto artPlace = artSet->getArtPlace(GH.getCursorPosition()))
artPlace->hover(true);
}
redraw();
}
void CWindowWithArtifacts::markPossibleSlots() const
{
if(const auto pickedArtInst = getPickedArtifact())
{
for(const auto & artSet : artSets)
{
const auto hero = artSet->getHero();
if(hero == nullptr || !artSet->isActive())
continue;
if(getHeroPickedArtifact() == hero || !std::dynamic_pointer_cast<CArtifactsOfHeroKingdom>(artSet))
artSet->markPossibleSlots(pickedArtInst->getType(), hero->tempOwner == LOCPLINT->playerID);
}
}
}
bool CWindowWithArtifacts::checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance & hero, bool isTrade) const
{
const auto artId = artInst.getTypeId();
if(artId == ArtifactID::SPELLBOOK)
{
GH.windows().createAndPushWindow<CSpellWindow>(&hero, LOCPLINT, LOCPLINT->battleInt.get());
return false;
}
if(artId == ArtifactID::CATAPULT)
{
// The Catapult must be equipped
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312],
std::vector<std::shared_ptr<CComponent>>(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, ArtifactID(ArtifactID::CATAPULT))));
return false;
}
if(isTrade && !artInst.getType()->isTradable())
{
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21],
std::vector<std::shared_ptr<CComponent>>(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, artId)));
return false;
}
return true;
}
void CWindowWithArtifacts::setCursorAnimation(const CArtifactInstance & artInst) const
{
if(artInst.isScroll() && settings["general"]["enableUiEnhancements"].Bool())
{
assert(artInst.getScrollSpellID().num >= 0);
auto image = GH.renderHandler().loadImage(AnimationPath::builtin("spellscr"), artInst.getScrollSpellID().num, 0, EImageBlitMode::COLORKEY);
image->scaleTo(Point(44,34), EScalingAlgorithm::BILINEAR);
CCS->curh->dragAndDropCursor(image);
}
else
{
CCS->curh->dragAndDropCursor(AnimationPath::builtin("artifact"), artInst.getType()->getIconIndex());
}
}
void CWindowWithArtifacts::putPickedArtifact(const CGHeroInstance & curHero, const ArtifactPosition & targetSlot) const
{
const auto heroArtOwner = getHeroPickedArtifact();
const auto pickedArt = getPickedArtifact();
auto srcLoc = ArtifactLocation(heroArtOwner->id, ArtifactPosition::TRANSITION_POS);
auto dstLoc = ArtifactLocation(curHero.id, targetSlot);
if(ArtifactUtils::isSlotBackpack(dstLoc.slot))
{
if(pickedArt->getType()->isBig())
{
// War machines cannot go to backpack
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % pickedArt->getType()->getNameTranslated()));
}
else
{
if(ArtifactUtils::isBackpackFreeSlots(heroArtOwner))
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
else
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
}
}
// Check if artifact transfer is possible
else if(pickedArt->canBePutAt(&curHero, dstLoc.slot, true) && (!curHero.getArt(targetSlot) || curHero.tempOwner == LOCPLINT->playerID))
{
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
}
}
void CWindowWithArtifacts::onClickPressedCommonArtifact(const CGHeroInstance & curHero, const ArtifactPosition & slot, bool closeWindow)
{
assert(curHero.getArt(slot));
auto srcLoc = ArtifactLocation(curHero.id, slot);
auto dstLoc = ArtifactLocation(curHero.id, ArtifactPosition::TRANSITION_POS);
if(GH.isKeyboardCmdDown())
{
for(const auto & anotherSet : artSets)
{
if(std::dynamic_pointer_cast<CArtifactsOfHeroMain>(anotherSet) && curHero.id != anotherSet->getHero()->id)
{
dstLoc.slot = ArtifactPosition::FIRST_AVAILABLE;
dstLoc.artHolder = anotherSet->getHero()->id;
break;
}
if(const auto heroSetAltar = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(anotherSet))
{
dstLoc.slot = ArtifactPosition::FIRST_AVAILABLE;
dstLoc.artHolder = heroSetAltar->altarId;
break;
}
}
}
else if(GH.isKeyboardAltDown())
{
const auto artId = curHero.getArt(slot)->getTypeId();
if(ArtifactUtils::isSlotEquipment(slot))
dstLoc.slot = ArtifactUtils::getArtBackpackPosition(&curHero, artId);
else if(ArtifactUtils::isSlotBackpack(slot))
dstLoc.slot = ArtifactUtils::getArtEquippedPosition(&curHero, artId);
}
else if(closeWindow)
{
close();
}
if(dstLoc.slot != ArtifactPosition::PRE_FIRST)
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
}
|