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/*
* InfoWindows.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "InfoWindows.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../PlayerLocalState.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../adventureMap/CMinimap.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Buttons.h"
#include "../widgets/CComponent.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../widgets/Images.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/TextControls.h"
#include "../windows/CMessage.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/gameState/InfoAboutArmy.h"
#include "../../lib/mapObjects/CGCreature.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapObjects/CQuest.h"
#include "../../lib/mapObjects/MiscObjects.h"
#include "../ConditionalWait.h"
CSelWindow::CSelWindow( const std::string & Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath, CFunctionList<void()>>> & Buttons, QueryID askID)
{
OBJECT_CONSTRUCTION;
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos);
ID = askID;
for(int i = 0; i < Buttons.size(); i++)
{
buttons.push_back(std::make_shared<CButton>(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
if(!i && askID.getNum() >= 0)
buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
}
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
buttons.back()->addCallback([askID](){LOCPLINT->cb->selectionMade(0, askID);});
if(buttons.size() == 1)
buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
if(buttons.size() == 2)
{
buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
}
if(!comps.empty())
{
components = std::make_shared<CComponentBox>(comps, Rect(0,0,0,0));
for (auto & comp : comps)
comp->onChoose = [this](){ madeChoiceAndClose(); };
}
CMessage::drawIWindow(this, Text, player);
}
void CSelWindow::madeChoice()
{
if(ID.getNum() < 0)
return;
int ret = -1;
if(components)
ret = components->selectedIndex();
LOCPLINT->cb->selectionMade(ret + 1, ID);
}
void CSelWindow::madeChoiceAndClose()
{
madeChoice();
close();
}
CInfoWindow::CInfoWindow(const std::string & Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons)
{
OBJECT_CONSTRUCTION;
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos);
ID = QueryID(-1);
for(const auto & Button : Buttons)
{
auto button = std::make_shared<CButton>(Point(0, 0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this));
button->setBorderColor(Colors::METALLIC_GOLD);
button->addCallback(Button.second); //each button will close the window apart from call-defined actions
buttons.push_back(button);
}
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
if(!text->slider)
{
int finalWidth = std::min(250, text->label->textSize.x + 32);
int finalHeight = text->label->textSize.y;
text->resize(Point(finalWidth, finalHeight));
}
if(buttons.size() == 1)
buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
if(buttons.size() == 2)
{
buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
}
if(!comps.empty())
components = std::make_shared<CComponentBox>(comps, Rect(0,0,0,0));
CMessage::drawIWindow(this, Text, player);
}
CInfoWindow::CInfoWindow()
{
ID = QueryID(-1);
}
void CInfoWindow::close()
{
WindowBase::close();
if(LOCPLINT)
LOCPLINT->showingDialog->setFree();
}
void CInfoWindow::showAll(Canvas & to)
{
CIntObject::showAll(to);
CMessage::drawBorder(LOCPLINT ? LOCPLINT->playerID : PlayerColor(1), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
}
CInfoWindow::~CInfoWindow() = default;
void CInfoWindow::showInfoDialog(const std::string & text, const TCompsInfo & components, PlayerColor player)
{
GH.windows().pushWindow(CInfoWindow::create(text, player, components));
}
void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void()> & onYes, const CFunctionList<void()> & onNo, PlayerColor player)
{
assert(!LOCPLINT || LOCPLINT->showingDialog->isBusy());
std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
pom.emplace_back(AnimationPath::builtin("IOKAY.DEF"), nullptr);
pom.emplace_back(AnimationPath::builtin("ICANCEL.DEF"), nullptr);
auto temp = std::make_shared<CInfoWindow>(text, player, components, pom);
temp->buttons[0]->addCallback(onYes);
temp->buttons[1]->addCallback(onNo);
GH.windows().pushWindow(temp);
}
std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string & text, PlayerColor playerID, const TCompsInfo & components)
{
std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
pom.emplace_back(AnimationPath::builtin("IOKAY.DEF"), nullptr);
return std::make_shared<CInfoWindow>(text, playerID, components, pom);
}
std::string CInfoWindow::genText(const std::string & title, const std::string & description)
{
return std::string("{") + title + "}" + "\n\n" + description;
}
bool CRClickPopup::isPopupWindow() const
{
return true;
}
void CRClickPopup::createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo & comps)
{
PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
if(settings["session"]["spectate"].Bool()) //TODO: there must be better way to implement this
player = PlayerColor(1);
auto temp = std::make_shared<CInfoWindow>(txt, player, comps);
temp->center(GH.getCursorPosition()); //center on mouse
#ifdef VCMI_MOBILE
temp->moveBy({0, -temp->pos.h / 2});
#endif
temp->fitToScreen(10);
GH.windows().createAndPushWindow<CRClickPopupInt>(temp);
}
void CRClickPopup::createAndPush(const std::string & txt, const std::shared_ptr<CComponent> & component)
{
CInfoWindow::TCompsInfo intComps;
intComps.push_back(component);
createAndPush(txt, intComps);
}
void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment)
{
auto iWin = createCustomInfoWindow(p, obj); //try get custom infowindow for this obj
if(iWin)
{
GH.windows().pushWindow(iWin);
}
else
{
std::vector<Component> components;
if(settings["general"]["enableUiEnhancements"].Bool())
{
if(LOCPLINT->localState->getCurrentHero())
components = obj->getPopupComponents(LOCPLINT->localState->getCurrentHero());
else
components = obj->getPopupComponents(LOCPLINT->playerID);
}
std::vector<std::shared_ptr<CComponent>> guiComponents;
for(auto & component : components)
guiComponents.push_back(std::make_shared<CComponent>(component));
if(LOCPLINT->localState->getCurrentHero())
CRClickPopup::createAndPush(obj->getPopupText(LOCPLINT->localState->getCurrentHero()), guiComponents);
else
CRClickPopup::createAndPush(obj->getPopupText(LOCPLINT->playerID), guiComponents);
}
}
CRClickPopupInt::CRClickPopupInt(const std::shared_ptr<CIntObject> & our) :
dragDistance(Point(0, 0))
{
addUsedEvents(DRAG_POPUP);
CCS->curh->hide();
inner = our;
addChild(our.get(), false);
}
CRClickPopupInt::~CRClickPopupInt()
{
CCS->curh->show();
}
void CRClickPopupInt::mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance)
{
if(!settings["adventure"]["rightButtonDrag"].Bool())
return;
dragDistance += lastUpdateDistance;
if(dragDistance.length() > 16)
close();
}
template<typename... Args>
AdventureMapPopup::AdventureMapPopup(Args&&... args) :
CWindowObject(std::forward<Args>(args)...), dragDistance(Point(0, 0))
{
addUsedEvents(DRAG_POPUP);
}
void AdventureMapPopup::mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance)
{
if(!settings["adventure"]["rightButtonDrag"].Bool())
return;
dragDistance += lastUpdateDistance;
if(dragDistance.length() > 16)
close();
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
: AdventureMapPopup(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), position)
{
InfoAboutTown iah;
LOCPLINT->cb->getTownInfo(town, iah, LOCPLINT->localState->getCurrentArmy()); //todo: should this be nearest hero?
OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah);
addUsedEvents(DRAG_POPUP);
fitToScreen(10);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
: AdventureMapPopup(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("HEROQVBK"), position)
{
InfoAboutHero iah;
LOCPLINT->cb->getHeroInfo(hero, iah, LOCPLINT->localState->getCurrentArmy()); //todo: should this be nearest hero?
OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah);
addUsedEvents(DRAG_POPUP);
fitToScreen(10);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
: AdventureMapPopup(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), position)
{
InfoAboutTown iah;
LOCPLINT->cb->getTownInfo(garr, iah);
OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah);
addUsedEvents(DRAG_POPUP);
fitToScreen(10);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGCreature * creature)
: AdventureMapPopup(RCLICK_POPUP | BORDERED, ImagePath::builtin("DIBOXBCK"), position)
{
OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CreatureTooltip>(Point(9, 10), creature);
addUsedEvents(DRAG_POPUP);
fitToScreen(10);
}
MinimapWithIcons::MinimapWithIcons(const Point & position)
{
OBJECT_CONSTRUCTION;
pos += position;
Rect areaSurface(11, 41, 144, 144);
Rect areaUnderground(167, 41, 144, 144);
Rect borderSurface(10, 40, 147, 147);
Rect borderUnderground(166, 40, 147, 147);
bool singleLevelMap = LOCPLINT->cb->getMapSize().z == 1;
if (singleLevelMap)
{
areaSurface.x += 78;
borderSurface.x += 78;
}
backgroundSurface = std::make_shared<TransparentFilledRectangle>(borderSurface, Colors::TRANSPARENCY, Colors::YELLOW);
surface = std::make_shared<CMinimapInstance>(areaSurface.topLeft(), areaSurface.dimensions(), 0);
if (!singleLevelMap)
{
backgroundUnderground = std::make_shared<TransparentFilledRectangle>(borderUnderground, Colors::TRANSPARENCY, Colors::YELLOW);
undergroud = std::make_shared<CMinimapInstance>(areaUnderground.topLeft(), areaUnderground.dimensions(), 1);
}
}
void MinimapWithIcons::addIcon(const int3 & coordinates, const ImagePath & image )
{
OBJECT_CONSTRUCTION;
Rect areaSurface(11, 41, 144, 144);
Rect areaUnderground(167, 41, 144, 144);
bool singleLevelMap = LOCPLINT->cb->getMapSize().z == 1;
if (singleLevelMap)
areaSurface.x += 78;
int positionX = 144 * coordinates.x / LOCPLINT->cb->getMapSize().x;
int positionY = 144 * coordinates.y / LOCPLINT->cb->getMapSize().y;
Point iconPosition(positionX, positionY);
iconPosition -= Point(8,8); // compensate for 16x16 icon half-size
if (coordinates.z == 0)
iconPosition += areaSurface.topLeft();
else
iconPosition += areaUnderground.topLeft();
iconsOverlay.push_back(std::make_shared<CPicture>(image, iconPosition));
}
TeleporterPopup::TeleporterPopup(const Point & position, const CGTeleport * teleporter)
: AdventureMapPopup(BORDERED | RCLICK_POPUP)
{
OBJECT_CONSTRUCTION;
pos.w = 322;
pos.h = 200;
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
labelTitle = std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, teleporter->getPopupText(LOCPLINT->playerID));
minimap = std::make_shared<MinimapWithIcons>(Point(0,0));
const auto & entrances = teleporter->getAllEntrances();
const auto & exits = teleporter->getAllExits();
std::set<ObjectInstanceID> allTeleporters;
allTeleporters.insert(entrances.begin(), entrances.end());
allTeleporters.insert(exits.begin(), exits.end());
for (const auto exit : allTeleporters)
{
const auto * exitObject = LOCPLINT->cb->getObj(exit, false);
if (!exitObject)
continue;
int3 position = exitObject->visitablePos();
ImagePath image;
if (!vstd::contains(entrances, exit))
image = ImagePath::builtin("minimapIcons/portalExit");
else if (!vstd::contains(exits, exit))
image = ImagePath::builtin("minimapIcons/portalEntrance");
else
image = ImagePath::builtin("minimapIcons/portalBidirectional");
minimap->addIcon(position, image);
}
center(position);
fitToScreen(10);
}
KeymasterPopup::KeymasterPopup(const Point & position, const CGKeys * keymasterOrGuard)
: AdventureMapPopup(BORDERED | RCLICK_POPUP)
{
OBJECT_CONSTRUCTION;
pos.w = 322;
pos.h = 220;
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
labelTitle = std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, keymasterOrGuard->getObjectName());
labelDescription = std::make_shared<CLabel>(pos.w / 2, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, keymasterOrGuard->getObjectDescription(LOCPLINT->playerID));
minimap = std::make_shared<MinimapWithIcons>(Point(0,20));
const auto allObjects = LOCPLINT->cb->getAllVisitableObjs();
for (const auto mapObject : allObjects)
{
if (!mapObject)
continue;
switch (mapObject->ID)
{
case Obj::KEYMASTER:
if (mapObject->subID == keymasterOrGuard->subID)
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/keymaster"));
break;
case Obj::BORDERGUARD:
if (mapObject->subID == keymasterOrGuard->subID)
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/borderguard"));
break;
case Obj::BORDER_GATE:
if (mapObject->subID == keymasterOrGuard->subID)
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/bordergate"));
break;
}
}
center(position);
fitToScreen(10);
}
ObeliskPopup::ObeliskPopup(const Point & position, const CGObelisk * obelisk)
: AdventureMapPopup(BORDERED | RCLICK_POPUP)
{
OBJECT_CONSTRUCTION;
pos.w = 322;
pos.h = 220;
filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
labelTitle = std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, obelisk->getObjectName());
labelDescription = std::make_shared<CLabel>(pos.w / 2, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, obelisk->getObjectDescription(LOCPLINT->playerID));
minimap = std::make_shared<MinimapWithIcons>(Point(0,20));
const auto allObjects = LOCPLINT->cb->getAllVisitableObjs();
for (const auto mapObject : allObjects)
{
if (!mapObject)
continue;
if (mapObject->ID != Obj::OBELISK)
continue;
if (mapObject->wasVisited(LOCPLINT->playerID))
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/obeliskVisited"));
else
minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/obelisk"));
}
center(position);
fitToScreen(10);
}
std::shared_ptr<WindowBase>
CRClickPopup::createCustomInfoWindow(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
{
if(nullptr == specific)
specific = LOCPLINT->localState->getCurrentArmy();
if(nullptr == specific)
{
logGlobal->error("createCustomInfoWindow: no object to describe");
return nullptr;
}
switch(specific->ID)
{
case Obj::HERO:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGHeroInstance *>(specific));
case Obj::TOWN:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGTownInstance *>(specific));
case Obj::MONSTER:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGCreature *>(specific));
case Obj::GARRISON:
case Obj::GARRISON2:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGGarrison *>(specific));
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
case Obj::MONOLITH_ONE_WAY_EXIT:
case Obj::MONOLITH_TWO_WAY:
case Obj::SUBTERRANEAN_GATE:
case Obj::WHIRLPOOL:
return std::make_shared<TeleporterPopup>(position, dynamic_cast<const CGTeleport *>(specific));
case Obj::KEYMASTER:
case Obj::BORDERGUARD:
case Obj::BORDER_GATE:
return std::make_shared<KeymasterPopup>(position, dynamic_cast<const CGKeys *>(specific));
case Obj::OBELISK:
return std::make_shared<ObeliskPopup>(position, dynamic_cast<const CGObelisk *>(specific));
default:
return std::shared_ptr<WindowBase>();
}
}
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