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/*
* mainwindow_moc.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <QMainWindow>
#include <QStringList>
#include <QTranslator>
namespace Ui
{
class MainWindow;
const QString teamName = "vcmi";
const QString appName = "launcher";
}
class QTableWidgetItem;
class CModList;
class CModListView;
enum class ETranslationStatus : int8_t
{
NOT_AVAILABLE, // translation for this language was not found in mod list. Could also happen if player is offline or disabled repository checkout
NOT_INSTALLLED, // translation mod found, but it is not installed
DISABLED, // translation mod found, and installed, but toggled off
ACTIVE // translation mod active OR game is already in specified language (e.g. English H3 for players with English language)
};
class MainWindow : public QMainWindow
{
Q_OBJECT
#ifdef ENABLE_QT_TRANSLATIONS
QTranslator translator;
#endif
Ui::MainWindow * ui;
void load();
enum TabRows
{
MODS = 0,
SETTINGS = 1,
SETUP = 2,
ABOUT = 3,
START = 4,
};
public:
explicit MainWindow(QWidget * parent = nullptr);
~MainWindow() override;
CModListView * getModView();
void updateTranslation();
void computeSidePanelSizes();
void detectPreferredLanguage();
void enterSetup();
void exitSetup(bool goToMods);
void switchToModsTab();
void switchToStartTab();
void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent *event) override;
void manualInstallFile(QString filePath);
ETranslationStatus getTranslationStatus();
protected:
void changeEvent(QEvent * event) override;
public slots:
void on_startGameButton_clicked();
private slots:
void on_modslistButton_clicked();
void on_settingsButton_clicked();
void on_aboutButton_clicked();
};
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