1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78
|
/*
* StartGameTab.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <QWidget>
namespace Ui
{
class StartGameTab;
}
enum class EGameUpdateStatus : int8_t
{
NOT_CHECKED,
NO_UPDATE,
UPDATE_AVAILABLE
};
enum class ETranslationStatus : int8_t;
class MainWindow;
class StartGameTab : public QWidget
{
Q_OBJECT
MainWindow * getMainWindow();
void refreshUpdateStatus(EGameUpdateStatus status);
void refreshTranslation(ETranslationStatus status);
void refreshMods();
void refreshPresets();
void refreshGameData();
void changeEvent(QEvent *event) override;
public:
explicit StartGameTab(QWidget * parent = nullptr);
~StartGameTab();
void refreshState();
private slots:
void on_buttonGameStart_clicked();
void on_buttonOpenChangelog_clicked();
void on_buttonOpenDownloads_clicked();
void on_buttonUpdateCheck_clicked();
void on_buttonGameEditor_clicked();
void on_buttonImportFiles_clicked();
void on_buttonInstallTranslation_clicked();
void on_buttonActivateTranslation_clicked();
void on_buttonUpdateMods_clicked();
void on_buttonHelpImportFiles_clicked();
void on_buttonInstallTranslationHelp_clicked();
void on_buttonActivateTranslationHelp_clicked();
void on_buttonUpdateModsHelp_clicked();
void on_buttonChroniclesHelp_clicked();
void on_buttonMissingSoundtrackHelp_clicked();
void on_buttonMissingVideoHelp_clicked();
void on_buttonMissingFilesHelp_clicked();
void on_buttonMissingCampaignsHelp_clicked();
void on_buttonPresetExport_clicked();
void on_buttonPresetImport_clicked();
void on_buttonPresetNew_clicked();
void on_buttonPresetDelete_clicked();
void on_comboBoxModPresets_currentTextChanged(const QString &arg1);
void on_buttonPresetRename_clicked();
void clipboardDataChanged();
private:
Ui::StartGameTab * ui;
};
|