File: BattleFieldHandler.h

package info (click to toggle)
vcmi 1.6.5%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid, trixie
  • size: 32,060 kB
  • sloc: cpp: 238,971; python: 265; sh: 224; xml: 157; ansic: 78; objc: 61; makefile: 49
file content (80 lines) | stat: -rw-r--r-- 2,015 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
/*
 * BattleFieldHandler.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#pragma once

#include <vcmi/EntityService.h>
#include <vcmi/Entity.h>
#include "bonuses/Bonus.h"
#include "GameConstants.h"
#include "IHandlerBase.h"
#include "battle/BattleHexArray.h"
#include "filesystem/ResourcePath.h"

VCMI_LIB_NAMESPACE_BEGIN

class BattleFieldInfo : public EntityT<BattleField>
{
public:
	BattleField battlefield;
	std::vector<std::shared_ptr<Bonus>> bonuses;
	bool isSpecial;
	ImagePath graphics;
	std::string name;
	std::string modScope;
	std::string identifier;
	std::string icon;
	si32 iconIndex;
	BattleHexArray impassableHexes;
	AudioPath openingSoundFilename;
	AudioPath musicFilename;

	BattleFieldInfo() 
		: BattleFieldInfo(BattleField::NONE, "")
	{
	}

	BattleFieldInfo(BattleField battlefield, std::string identifier):
		isSpecial(false),
		battlefield(battlefield),
		identifier(identifier),
		iconIndex(battlefield.getNum()),
		name(identifier)
	{
	}

	int32_t getIndex() const override;
	int32_t getIconIndex() const override;
	std::string getJsonKey() const override;
	std::string getModScope() const override;
	std::string getNameTextID() const override;
	std::string getNameTranslated() const override;
	void registerIcons(const IconRegistar & cb) const override;
	BattleField getId() const override;
};

class DLL_LINKAGE BattleFieldService : public EntityServiceT<BattleField, BattleFieldInfo>
{
public:
};

class BattleFieldHandler : public CHandlerBase<BattleField, BattleFieldInfo, BattleFieldInfo, BattleFieldService>
{
public:
	std::shared_ptr<BattleFieldInfo> loadFromJson(
		const std::string & scope,
		const JsonNode & json,
		const std::string & identifier,
		size_t index) override;

	const std::vector<std::string> & getTypeNames() const override;
	std::vector<JsonNode> loadLegacyData() override;
};

VCMI_LIB_NAMESPACE_END