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/*
* TurnTimerInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "TurnTimerInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
bool TurnTimerInfo::isEnabled() const
{
return turnTimer > 0 || baseTimer > 0;
}
bool TurnTimerInfo::isBattleEnabled() const
{
return turnTimer > 0 || baseTimer > 0 || unitTimer > 0 || battleTimer > 0;
}
void TurnTimerInfo::subtractTimer(int timeMs)
{
auto const & subtractTimer = [&timeMs](int & targetTimer)
{
if (targetTimer > timeMs)
{
targetTimer -= timeMs;
timeMs = 0;
}
else
{
timeMs -= targetTimer;
targetTimer = 0;
}
};
subtractTimer(unitTimer);
subtractTimer(battleTimer);
subtractTimer(turnTimer);
subtractTimer(baseTimer);
}
int TurnTimerInfo::valueMs() const
{
return baseTimer + turnTimer + battleTimer + unitTimer;
}
bool TurnTimerInfo::operator == (const TurnTimerInfo & other) const
{
return turnTimer == other.turnTimer &&
baseTimer == other.baseTimer &&
battleTimer == other.battleTimer &&
unitTimer == other.unitTimer &&
accumulatingTurnTimer == other.accumulatingTurnTimer &&
accumulatingUnitTimer == other.accumulatingUnitTimer;
}
VCMI_LIB_NAMESPACE_END
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