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/*
* AutocombatPreferences.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
struct AutocombatPreferences
{
bool enableSpellsUsage = true;
//TODO: below options exist in original H3, consider usefulness of mixed human-AI combat when enabling autocombat inside battle
// bool enableUnitsUsage = true;
// bool enableCatapultUsage = true;
// bool enableBallistaUsage = true;
// bool enableFirstAidTendUsage = true;
};
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