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/*
* BattleAttackInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleAttackInfo.h"
#include "CUnitState.h"
VCMI_LIB_NAMESPACE_BEGIN
BattleAttackInfo::BattleAttackInfo(const battle::Unit * Attacker, const battle::Unit * Defender, int chargeDistance, bool Shooting)
: attacker(Attacker),
defender(Defender),
shooting(Shooting),
attackerPos(BattleHex::INVALID),
defenderPos(BattleHex::INVALID),
chargeDistance(chargeDistance)
{}
BattleAttackInfo BattleAttackInfo::reverse() const
{
BattleAttackInfo ret(defender, attacker, 0, false);
ret.defenderPos = attackerPos;
ret.attackerPos = defenderPos;
return ret;
}
VCMI_LIB_NAMESPACE_END
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