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/*
* BattleAttackInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "BattleHex.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace battle
{
class Unit;
class CUnitState;
}
struct DLL_LINKAGE BattleAttackInfo
{
const battle::Unit * attacker;
const battle::Unit * defender;
BattleHex attackerPos;
BattleHex defenderPos;
int chargeDistance = 0;
bool shooting = false;
bool luckyStrike = false;
bool unluckyStrike = false;
bool deathBlow = false;
bool doubleDamage = false;
BattleAttackInfo(const battle::Unit * Attacker, const battle::Unit * Defender, int chargeDistance, bool Shooting);
BattleAttackInfo reverse() const;
};
VCMI_LIB_NAMESPACE_END
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