1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317
|
/*
* BattleHexArray.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "BattleHex.h"
#include <boost/container/small_vector.hpp>
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
/**
* @brief Class representing a collection of unique, valid BattleHex objects.
* The BattleHexArray is a specialized container designed for storing instances
* of BattleHex. Key notes:
* - Each BattleHex in the array is unique.
* - Invalid BattleHex objects (e.g., those with an out-of-bounds or special
* value) cannot be inserted into the array.
* - Maintains an efficient storage mechanism for fast access and presence tracking system using bitset for quick existence checks.
* - Attempting to insert invalid BattleHex objects will have no effect.
*
*/
class DLL_LINKAGE BattleHexArray
{
public:
static constexpr uint8_t totalSize = GameConstants::BFIELD_SIZE;
using StorageType = boost::container::small_vector<BattleHex, 8>;
using ArrayOfBattleHexArrays = std::array<BattleHexArray, totalSize>;
using value_type = BattleHex;
using size_type = StorageType::size_type;
using reference = value_type &;
using const_reference = const value_type &;
using pointer = value_type *;
using const_pointer = const value_type *;
using difference_type = typename StorageType::difference_type;
using const_iterator = typename StorageType::const_iterator;
using const_reverse_iterator = typename StorageType::const_reverse_iterator;
BattleHexArray() = default;
template <typename Container, typename = std::enable_if_t<
std::is_convertible_v<typename Container::value_type, BattleHex>>>
BattleHexArray(const Container & container) noexcept
: BattleHexArray()
{
for(auto value : container)
{
insert(value);
}
}
void resize(size_type size)
{
clear();
internalStorage.resize(size);
}
BattleHexArray(std::initializer_list<BattleHex> initList) noexcept;
void checkAndPush(const BattleHex & tile)
{
if(tile.isAvailable() && !contains(tile))
{
presenceFlags.set(tile.toInt());
internalStorage.emplace_back(tile);
}
}
void insert(const BattleHex & hex) noexcept
{
if(contains(hex))
return;
presenceFlags.set(hex.toInt());
internalStorage.emplace_back(hex);
}
void set(size_type index, const BattleHex & hex)
{
if(index >= internalStorage.size())
{
logGlobal->error("Invalid BattleHexArray::set index parameter. It is " + std::to_string(index)
+ " and current size is " + std::to_string(internalStorage.size()));
throw std::out_of_range("Invalid BattleHexArray::set index parameter. It is " + std::to_string(index)
+ " and current size is " + std::to_string(internalStorage.size()));
}
if(contains(hex))
return;
presenceFlags.set(hex.toInt());
internalStorage[index] = hex;
}
void insert(const BattleHexArray & other) noexcept;
template <typename Container, typename = std::enable_if_t<
std::is_convertible_v<typename Container::value_type, BattleHex>>>
void insert(const Container & container) noexcept
{
for(auto value : container)
{
insert(value);
}
}
template<typename Predicate>
void sort(Predicate pred)
{
std::sort(internalStorage.begin(), internalStorage.end(), pred);
}
template<typename Predicate>
void eraseIf(Predicate pred)
{
vstd::erase_if(internalStorage, pred);
// reinit presence flags
presenceFlags = {};
for(const auto & hex : internalStorage)
presenceFlags.set(hex.toInt());
}
void shuffle(vstd::RNG & rand)
{
int64_t n = internalStorage.size();
for(int64_t i = n - 1; i > 0; --i)
{
auto randIndex = rand.nextInt64(0, i);
std::swap(internalStorage[i], internalStorage[randIndex]);
}
}
void clear() noexcept;
inline void erase(const BattleHex & target) noexcept
{
assert(contains(target));
vstd::erase(internalStorage, target);
presenceFlags.reset(target.toInt());
}
inline void pop_back() noexcept
{
presenceFlags.reset(internalStorage.back().toInt());
internalStorage.pop_back();
}
inline std::vector<BattleHex> toVector() const noexcept
{
return std::vector<BattleHex>(internalStorage.begin(), internalStorage.end());
}
[[nodiscard]] std::string toString(std::string delimiter = ", ") const noexcept
{
std::string result = "[";
for(auto it = internalStorage.begin(); it != internalStorage.end(); ++it)
{
if(it != internalStorage.begin())
result += delimiter;
result += std::to_string(it->toInt());
}
result += "]";
return result;
}
template <typename Predicate>
const_iterator findIf(Predicate predicate) const noexcept
{
return std::find_if(begin(), end(), predicate);
}
template <typename Predicate>
BattleHexArray filterBy(Predicate predicate) const noexcept
{
BattleHexArray filtered;
for(const auto & hex : internalStorage)
{
if(predicate(hex))
{
filtered.insert(hex);
}
}
return filtered;
}
/// get (precomputed) all possible surrounding tiles
static const BattleHexArray & getAllNeighbouringTiles(const BattleHex & hex) noexcept
{
static const BattleHexArray invalid;
if (hex.isValid())
return allNeighbouringTiles[hex.toInt()];
else
return invalid;
}
/// get (precomputed) only valid and available surrounding tiles
static const BattleHexArray & getNeighbouringTiles(const BattleHex & hex) noexcept
{
static const BattleHexArray invalid;
if (hex.isValid())
return neighbouringTiles[hex.toInt()];
else
return invalid;
}
/// get (precomputed) only valid and available surrounding tiles for double wide creatures
static const BattleHexArray & getNeighbouringTilesDoubleWide(const BattleHex & hex, BattleSide side) noexcept
{
assert(hex.isValid() && (side == BattleSide::ATTACKER || side == BattleSide::DEFENDER));
return neighbouringTilesDoubleWide.at(side)[hex.toInt()];
}
/// note: returns true when param is ivalid BattleHex
[[nodiscard]] inline bool contains(const BattleHex & hex) const noexcept
{
if(hex.isValid())
return presenceFlags.test(hex.toInt());
return true;
}
template <typename Serializer>
void serialize(Serializer & s)
{
s & internalStorage;
if(!s.saving)
{
for(const auto & hex : internalStorage)
presenceFlags.set(hex.toInt());
}
}
[[nodiscard]] inline const BattleHex & back() const noexcept
{
return internalStorage.back();
}
[[nodiscard]] inline const BattleHex & front() const noexcept
{
return internalStorage.front();
}
[[nodiscard]] inline const BattleHex & operator[](size_type index) const noexcept
{
return internalStorage[index];
}
[[nodiscard]] inline const BattleHex & at(size_type index) const
{
return internalStorage.at(index);
}
[[nodiscard]] inline size_type size() const noexcept
{
return internalStorage.size();
}
[[nodiscard]] inline const_iterator begin() const noexcept
{
return internalStorage.begin();
}
[[nodiscard]] inline bool empty() const noexcept
{
return internalStorage.empty();
}
[[nodiscard]] inline const_iterator end() const noexcept
{
return internalStorage.end();
}
[[nodiscard]] inline const_reverse_iterator rbegin() const noexcept
{
return const_reverse_iterator(end());
}
[[nodiscard]] inline const_reverse_iterator rend() const noexcept
{
return const_reverse_iterator(begin());
}
bool operator ==(const BattleHexArray & other) const noexcept
{
if(internalStorage != other.internalStorage || presenceFlags != other.presenceFlags)
return false;
return true;
}
private:
StorageType internalStorage;
std::bitset<totalSize> presenceFlags;
static const ArrayOfBattleHexArrays neighbouringTiles;
static const ArrayOfBattleHexArrays allNeighbouringTiles;
static const std::map<BattleSide, ArrayOfBattleHexArrays> neighbouringTilesDoubleWide;
static ArrayOfBattleHexArrays precalculateNeighbouringTiles();
static ArrayOfBattleHexArrays precalculateAllNeighbouringTiles();
static ArrayOfBattleHexArrays precalculateNeighbouringTilesDoubleWide(BattleSide side);
};
VCMI_LIB_NAMESPACE_END
|