1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
|
/*
* BattleProxy.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CBattleInfoCallback.h"
#include "IBattleState.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE BattleProxy : public CBattleInfoCallback, public IBattleState
{
public:
using Subject = std::shared_ptr<CBattleInfoCallback>;
BattleProxy(Subject subject_);
~BattleProxy();
//////////////////////////////////////////////////////////////////////////
// IBattleInfo
const IBattleInfo * getBattle() const override;
std::optional<PlayerColor> getPlayerID() const override;
int32_t getActiveStackID() const override;
TStacks getStacksIf(const TStackFilter & predicate) const override;
battle::Units getUnitsIf(const battle::UnitFilter & predicate) const override;
BattleField getBattlefieldType() const override;
TerrainId getTerrainType() const override;
ObstacleCList getAllObstacles() const override;
PlayerColor getSidePlayer(BattleSide side) const override;
const CArmedInstance * getSideArmy(BattleSide side) const override;
const CGHeroInstance * getSideHero(BattleSide side) const override;
ui8 getTacticDist() const override;
BattleSide getTacticsSide() const override;
const CGTownInstance * getDefendedTown() const override;
EWallState getWallState(EWallPart partOfWall) const override;
EGateState getGateState() const override;
uint32_t getCastSpells(BattleSide side) const override;
int32_t getEnchanterCounter(BattleSide side) const override;
const IBonusBearer * getBonusBearer() const override;
protected:
Subject subject;
};
VCMI_LIB_NAMESPACE_END
|