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/*
* CPlayerBattleCallback.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CPlayerBattleCallback.h"
#include "../CStack.h"
#include "../gameState/InfoAboutArmy.h"
#include "../CGameInfoCallback.h"
VCMI_LIB_NAMESPACE_BEGIN
CPlayerBattleCallback::CPlayerBattleCallback(const IBattleInfo * battle, PlayerColor player):
battle(battle),
player(player)
{
}
#if SCRIPTING_ENABLED
scripting::Pool * CPlayerBattleCallback::getContextPool() const
{
return nullptr; //TODO cl->getGlobalContextPool();
}
#endif
const IBattleInfo * CPlayerBattleCallback::getBattle() const
{
return battle;
}
std::optional<PlayerColor> CPlayerBattleCallback::getPlayerID() const
{
return player;
}
bool CPlayerBattleCallback::battleCanFlee() const
{
RETURN_IF_NOT_BATTLE(false);
ASSERT_IF_CALLED_WITH_PLAYER
return CBattleInfoEssentials::battleCanFlee(*getPlayerID());
}
TStacks CPlayerBattleCallback::battleGetStacks(EStackOwnership whose, bool onlyAlive) const
{
if(whose != MINE_AND_ENEMY)
{
ASSERT_IF_CALLED_WITH_PLAYER
}
return battleGetStacksIf([=](const CStack * s){
const bool ownerMatches = (whose == MINE_AND_ENEMY)
|| (whose == ONLY_MINE && s->unitOwner() == getPlayerID())
|| (whose == ONLY_ENEMY && s->unitOwner() != getPlayerID());
return ownerMatches && s->isValidTarget(!onlyAlive);
});
}
int CPlayerBattleCallback::battleGetSurrenderCost() const
{
RETURN_IF_NOT_BATTLE(-3);
ASSERT_IF_CALLED_WITH_PLAYER
return CBattleInfoCallback::battleGetSurrenderCost(*getPlayerID());
}
const CGHeroInstance * CPlayerBattleCallback::battleGetMyHero() const
{
return CBattleInfoEssentials::battleGetFightingHero(battleGetMySide());
}
InfoAboutHero CPlayerBattleCallback::battleGetEnemyHero() const
{
return battleGetHeroInfo(otherSide(battleGetMySide()));
}
VCMI_LIB_NAMESPACE_END
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