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/*
* SideInBattle.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SideInBattle.h"
#include "../mapObjects/CArmedInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
void SideInBattle::init(const CGHeroInstance * Hero, const CArmedInstance * Army)
{
hero = Hero;
armyObject = Army;
switch(armyObject->ID.toEnum())
{
case Obj::CREATURE_GENERATOR1:
case Obj::CREATURE_GENERATOR2:
case Obj::CREATURE_GENERATOR3:
case Obj::CREATURE_GENERATOR4:
color = PlayerColor::NEUTRAL;
break;
default:
color = armyObject->getOwner();
}
if(color == PlayerColor::UNFLAGGABLE)
color = PlayerColor::NEUTRAL;
}
VCMI_LIB_NAMESPACE_END
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