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/*
* Limiters.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Limiters.h"
#include "../VCMI_Lib.h"
#include "../entities/faction/CFaction.h"
#include "../entities/faction/CTownHandler.h"
#include "../spells/CSpellHandler.h"
#include "../CCreatureHandler.h"
#include "../CCreatureSet.h"
#include "../texts/CGeneralTextHandler.h"
#include "../CSkillHandler.h"
#include "../CStack.h"
#include "../CArtHandler.h"
#include "../TerrainHandler.h"
#include "../constants/StringConstants.h"
#include "../battle/BattleInfo.h"
#include "../json/JsonUtils.h"
VCMI_LIB_NAMESPACE_BEGIN
const std::map<std::string, TLimiterPtr> bonusLimiterMap =
{
{"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
{"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
{"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
{"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
{"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
{"SAME_FACTION", std::make_shared<FactionLimiter>()},
{"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
{"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
};
static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
{
switch(node->getNodeType())
{
case CBonusSystemNode::STACK_BATTLE:
return dynamic_cast<const CStack *>(node);
default:
return nullptr;
}
}
static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
{
switch(node->getNodeType())
{
case CBonusSystemNode::STACK_INSTANCE:
return (dynamic_cast<const CStackInstance *>(node));
case CBonusSystemNode::STACK_BATTLE:
return (dynamic_cast<const CStack *>(node))->base;
default:
return nullptr;
}
}
static const CCreature * retrieveCreature(const CBonusSystemNode *node)
{
switch(node->getNodeType())
{
case CBonusSystemNode::CREATURE:
return (dynamic_cast<const CCreature *>(node));
case CBonusSystemNode::STACK_BATTLE:
return (dynamic_cast<const CStack *>(node))->unitType();
default:
const CStackInstance * csi = retrieveStackInstance(node);
if(csi)
return csi->getCreature();
return nullptr;
}
}
ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
{
return ILimiter::EDecision::ACCEPT;
}
std::string ILimiter::toString() const
{
return typeid(*this).name();
}
JsonNode ILimiter::toJsonNode() const
{
JsonNode root;
root["type"].String() = toString();
return root;
}
ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
{
const CCreature *c = retrieveCreature(&context.node);
if(!c)
return ILimiter::EDecision::DISCARD;
auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyUpgrade(c));
return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
//drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
}
CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
: creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
{
}
void CCreatureTypeLimiter::setCreature(const CreatureID & id)
{
creatureID = id;
}
std::string CCreatureTypeLimiter::toString() const
{
boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
fmt % creatureID.toEntity(VLC)->getJsonKey() % (includeUpgrades ? "true" : "false");
return fmt.str();
}
JsonNode CCreatureTypeLimiter::toJsonNode() const
{
JsonNode root;
root["type"].String() = "CREATURE_TYPE_LIMITER";
root["parameters"].Vector().emplace_back(creatureID.toEntity(VLC)->getJsonKey());
root["parameters"].Vector().emplace_back(includeUpgrades);
return root;
}
HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
: type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
{
}
HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
: type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
{
}
HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
: type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
{
}
HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
: type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
{
}
ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
{
//TODO: proper selector config with parsing of JSON
auto mySelector = Selector::type()(type);
if(isSubtypeRelevant)
mySelector = mySelector.And(Selector::subtype()(subtype));
if(isSourceRelevant && isSourceIDRelevant)
mySelector = mySelector.And(Selector::source(source, sid));
else if (isSourceRelevant)
mySelector = mySelector.And(Selector::sourceTypeSel(source));
//if we have a bonus of required type accepted, limiter should accept also this bonus
if(context.alreadyAccepted.getFirst(mySelector))
return ILimiter::EDecision::ACCEPT;
//if there are no matching bonuses pending, we can (and must) reject right away
if(!context.stillUndecided.getFirst(mySelector))
return ILimiter::EDecision::DISCARD;
//do not accept for now but it may change if more bonuses gets included
return ILimiter::EDecision::NOT_SURE;
}
std::string HasAnotherBonusLimiter::toString() const
{
std::string typeName = vstd::findKey(bonusNameMap, type);
if(isSubtypeRelevant)
{
boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
fmt % typeName % subtype.toString();
return fmt.str();
}
else
{
boost::format fmt("HasAnotherBonusLimiter(type=%s)");
fmt % typeName;
return fmt.str();
}
}
JsonNode HasAnotherBonusLimiter::toJsonNode() const
{
JsonNode root;
std::string typeName = vstd::findKey(bonusNameMap, type);
auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
root["parameters"].Vector().emplace_back(typeName);
if(isSubtypeRelevant)
root["parameters"].Vector().emplace_back(subtype.toString());
if(isSourceRelevant)
root["parameters"].Vector().emplace_back(sourceTypeName);
return root;
}
ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
{
const auto * stack = retrieveStackBattle(&context.node);
if(!stack)
return ILimiter::EDecision::DISCARD;
auto accept = false;
for (const auto & hex : stack->getHexes())
accept |= applicableHexes.contains(hex);
return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
}
UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
applicableHexes(applicableHexes)
{
}
JsonNode UnitOnHexLimiter::toJsonNode() const
{
JsonNode root;
root["type"].String() = "UNIT_ON_HEXES";
for(const auto & hex : applicableHexes)
root["parameters"].Vector().emplace_back(hex.toInt());
return root;
}
CreatureTerrainLimiter::CreatureTerrainLimiter()
: terrainType(ETerrainId::NATIVE_TERRAIN)
{
}
CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
terrainType(terrain)
{
}
ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
{
const CStack *stack = retrieveStackBattle(&context.node);
if(stack)
{
if (terrainType == ETerrainId::NATIVE_TERRAIN && stack->isOnNativeTerrain())//terrainType not specified = native
return ILimiter::EDecision::ACCEPT;
if(terrainType != ETerrainId::NATIVE_TERRAIN && stack->isOnTerrain(terrainType))
return ILimiter::EDecision::ACCEPT;
}
return ILimiter::EDecision::DISCARD;
//TODO neutral creatues
}
std::string CreatureTerrainLimiter::toString() const
{
boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
auto terrainName = VLC->terrainTypeHandler->getById(terrainType)->getJsonKey();
fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
return fmt.str();
}
JsonNode CreatureTerrainLimiter::toJsonNode() const
{
JsonNode root;
root["type"].String() = "CREATURE_TERRAIN_LIMITER";
auto terrainName = VLC->terrainTypeHandler->getById(terrainType)->getJsonKey();
root["parameters"].Vector().emplace_back(terrainName);
return root;
}
FactionLimiter::FactionLimiter(FactionID creatureFaction)
: faction(creatureFaction)
{
}
ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
{
const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
if(bearer)
{
if(faction != FactionID::DEFAULT)
return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
switch(context.b.source)
{
case BonusSource::CREATURE_ABILITY:
return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
case BonusSource::TOWN_STRUCTURE:
return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
//TODO: other sources of bonuses
}
}
return ILimiter::EDecision::DISCARD; //Discard by default
}
std::string FactionLimiter::toString() const
{
boost::format fmt("FactionLimiter(faction=%s)");
fmt % VLC->factions()->getById(faction)->getJsonKey();
return fmt.str();
}
JsonNode FactionLimiter::toJsonNode() const
{
JsonNode root;
root["type"].String() = "FACTION_LIMITER";
root["parameters"].Vector().emplace_back(VLC->factions()->getById(faction)->getJsonKey());
return root;
}
CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
minLevel(minLevel),
maxLevel(maxLevel)
{
}
ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
{
const auto *c = retrieveCreature(&context.node);
auto accept = c && (c->getLevel() < maxLevel && c->getLevel() >= minLevel);
return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
}
std::string CreatureLevelLimiter::toString() const
{
boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
fmt % minLevel % maxLevel;
return fmt.str();
}
JsonNode CreatureLevelLimiter::toJsonNode() const
{
JsonNode root;
root["type"].String() = "CREATURE_LEVEL_LIMITER";
root["parameters"].Vector().emplace_back(minLevel);
root["parameters"].Vector().emplace_back(maxLevel);
return root;
}
CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
: alignment(Alignment)
{
}
ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
{
const auto * c = retrieveCreature(&context.node);
if(c) {
if(alignment == EAlignment::GOOD && c->isGood())
return ILimiter::EDecision::ACCEPT;
if(alignment == EAlignment::EVIL && c->isEvil())
return ILimiter::EDecision::ACCEPT;
if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
return ILimiter::EDecision::ACCEPT;
}
return ILimiter::EDecision::DISCARD;
}
std::string CreatureAlignmentLimiter::toString() const
{
boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
return fmt.str();
}
JsonNode CreatureAlignmentLimiter::toJsonNode() const
{
JsonNode root;
root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
return root;
}
RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
:minRank(Min), maxRank(Max)
{
}
RankRangeLimiter::RankRangeLimiter()
{
minRank = maxRank = -1;
}
ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
{
const CStackInstance * csi = retrieveStackInstance(&context.node);
if(csi)
{
if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
return ILimiter::EDecision::DISCARD;
if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
return ILimiter::EDecision::ACCEPT;
}
return ILimiter::EDecision::DISCARD;
}
OppositeSideLimiter::OppositeSideLimiter(PlayerColor Owner):
owner(std::move(Owner))
{
}
ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
{
auto contextOwner = context.node.getOwner();
auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
return decision;
}
// Aggregate/Boolean Limiters
AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
limiters(std::move(limiters))
{
}
void AggregateLimiter::add(const TLimiterPtr & limiter)
{
if(limiter)
limiters.push_back(limiter);
}
JsonNode AggregateLimiter::toJsonNode() const
{
JsonNode result;
result.Vector().emplace_back(getAggregator());
for(const auto & l : limiters)
result.Vector().push_back(l->toJsonNode());
return result;
}
const std::string AllOfLimiter::aggregator = "allOf";
const std::string & AllOfLimiter::getAggregator() const
{
return aggregator;
}
AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
AggregateLimiter(limiters)
{
}
ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
{
bool wasntSure = false;
for(const auto & limiter : limiters)
{
auto result = limiter->limit(context);
if(result == ILimiter::EDecision::DISCARD)
return result;
if(result == ILimiter::EDecision::NOT_SURE)
wasntSure = true;
}
return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
}
const std::string AnyOfLimiter::aggregator = "anyOf";
const std::string & AnyOfLimiter::getAggregator() const
{
return aggregator;
}
AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
AggregateLimiter(limiters)
{
}
ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
{
bool wasntSure = false;
for(const auto & limiter : limiters)
{
auto result = limiter->limit(context);
if(result == ILimiter::EDecision::ACCEPT)
return result;
if(result == ILimiter::EDecision::NOT_SURE)
wasntSure = true;
}
return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
}
const std::string NoneOfLimiter::aggregator = "noneOf";
const std::string & NoneOfLimiter::getAggregator() const
{
return aggregator;
}
NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
AggregateLimiter(limiters)
{
}
ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
{
bool wasntSure = false;
for(const auto & limiter : limiters)
{
auto result = limiter->limit(context);
if(result == ILimiter::EDecision::ACCEPT)
return ILimiter::EDecision::DISCARD;
if(result == ILimiter::EDecision::NOT_SURE)
wasntSure = true;
}
return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
}
VCMI_LIB_NAMESPACE_END
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