1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105
|
/*
* EntityIdentifiers.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "NumericConstants.h"
#include "IdentifierBase.h"
VCMI_LIB_NAMESPACE_BEGIN
class Services;
class Artifact;
class ArtifactService;
class Creature;
class CreatureService;
class HeroType;
class CHero;
class CHeroClass;
class HeroClass;
class HeroTypeService;
class CFaction;
class Faction;
class Skill;
class RoadType;
class RiverType;
class TerrainType;
namespace spells
{
class Spell;
class Service;
}
class CArtifact;
class CArtifactInstance;
class CCreature;
class CHero;
class CSpell;
class CSkill;
class CGameInfoCallback;
class CNonConstInfoCallback;
class ArtifactInstanceID : public StaticIdentifier<ArtifactInstanceID>
{
public:
using StaticIdentifier<ArtifactInstanceID>::StaticIdentifier;
};
class QueryID : public StaticIdentifier<QueryID>
{
public:
using StaticIdentifier<QueryID>::StaticIdentifier;
DLL_LINKAGE static const QueryID NONE;
DLL_LINKAGE static const QueryID CLIENT;
};
class BattleID : public StaticIdentifier<BattleID>
{
public:
using StaticIdentifier<BattleID>::StaticIdentifier;
DLL_LINKAGE static const BattleID NONE;
};
class DLL_LINKAGE ObjectInstanceID : public StaticIdentifier<ObjectInstanceID>
{
public:
using StaticIdentifier<ObjectInstanceID>::StaticIdentifier;
static const ObjectInstanceID NONE;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
};
class HeroClassID : public EntityIdentifier<HeroClassID>
{
public:
using EntityIdentifier<HeroClassID>::EntityIdentifier;
///json serialization helpers
DLL_LINKAGE static si32 decode(const std::string & identifier);
DLL_LINKAGE static std::string encode(const si32 index);
static std::string entityType();
const CHeroClass * toHeroClass() const;
const HeroClass * toEntity(const Services * services) const;
};
class DLL_LINKAGE HeroTypeID : public EntityIdentifier<HeroTypeID>
{
public:
using EntityIdentifier<HeroTypeID>::EntityIdentifier;
///json serialization helpers
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
const CHero * toHeroType() const;
const HeroType * toEntity(const Services * services) const;
static const HeroTypeID NONE;
static const HeroTypeID RANDOM;
static const HeroTypeID GEM; // aka Gem, Sorceress in campaign
static const HeroTypeID SOLMYR; // aka Young Yog in campaigns
bool isValid() const
{
return getNum() >= 0;
}
};
class SlotID : public StaticIdentifier<SlotID>
{
public:
using StaticIdentifier<SlotID>::StaticIdentifier;
DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
bool validSlot() const
{
return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
}
};
class DLL_LINKAGE PlayerColor : public StaticIdentifier<PlayerColor>
{
public:
using StaticIdentifier<PlayerColor>::StaticIdentifier;
enum EPlayerColor
{
PLAYER_LIMIT_I = 8,
};
static const PlayerColor SPECTATOR; //252
static const PlayerColor CANNOT_DETERMINE; //253
static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
static const PlayerColor NEUTRAL; //255
static const PlayerColor PLAYER_LIMIT; //player limit per map
bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
bool isSpectator() const;
std::string toString() const;
static si32 decode(const std::string& identifier);
static std::string encode(const si32 index);
static std::string entityType();
};
class TeamID : public StaticIdentifier<TeamID>
{
public:
using StaticIdentifier<TeamID>::StaticIdentifier;
DLL_LINKAGE static const TeamID NO_TEAM;
};
class TeleportChannelID : public StaticIdentifier<TeleportChannelID>
{
public:
using StaticIdentifier<TeleportChannelID>::StaticIdentifier;
};
class SecondarySkillBase : public IdentifierBase
{
public:
enum Type : int32_t
{
NONE = -1,
PATHFINDING = 0,
ARCHERY,
LOGISTICS,
SCOUTING,
DIPLOMACY,
NAVIGATION,
LEADERSHIP,
WISDOM,
MYSTICISM,
LUCK,
BALLISTICS,
EAGLE_EYE,
NECROMANCY,
ESTATES,
FIRE_MAGIC,
AIR_MAGIC,
WATER_MAGIC,
EARTH_MAGIC,
SCHOLAR,
TACTICS,
ARTILLERY,
LEARNING,
OFFENCE,
ARMORER,
INTELLIGENCE,
SORCERY,
RESISTANCE,
FIRST_AID,
SKILL_SIZE
};
static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
};
class DLL_LINKAGE SecondarySkill : public EntityIdentifierWithEnum<SecondarySkill, SecondarySkillBase>
{
public:
using EntityIdentifierWithEnum<SecondarySkill, SecondarySkillBase>::EntityIdentifierWithEnum;
static std::string entityType();
static si32 decode(const std::string& identifier);
static std::string encode(const si32 index);
const CSkill * toSkill() const;
const Skill * toEntity(const Services * services) const;
};
class DLL_LINKAGE PrimarySkill : public StaticIdentifier<PrimarySkill>
{
public:
using StaticIdentifier<PrimarySkill>::StaticIdentifier;
static const PrimarySkill NONE;
static const PrimarySkill ATTACK;
static const PrimarySkill DEFENSE;
static const PrimarySkill SPELL_POWER;
static const PrimarySkill KNOWLEDGE;
static const std::array<PrimarySkill, 4> & ALL_SKILLS();
static const PrimarySkill EXPERIENCE;
static si32 decode(const std::string& identifier);
static std::string encode(const si32 index);
static std::string entityType();
};
class DLL_LINKAGE FactionID : public EntityIdentifier<FactionID>
{
public:
using EntityIdentifier<FactionID>::EntityIdentifier;
static const FactionID NONE;
static const FactionID DEFAULT;
static const FactionID RANDOM;
static const FactionID ANY;
static const FactionID CASTLE;
static const FactionID RAMPART;
static const FactionID TOWER;
static const FactionID INFERNO;
static const FactionID NECROPOLIS;
static const FactionID DUNGEON;
static const FactionID STRONGHOLD;
static const FactionID FORTRESS;
static const FactionID CONFLUX;
static const FactionID NEUTRAL;
static si32 decode(const std::string& identifier);
static std::string encode(const si32 index);
const CFaction * toFaction() const;
const Faction * toEntity(const Services * service) const;
static std::string entityType();
bool isValid() const
{
return getNum() >= 0;
}
};
class BuildingIDBase : public IdentifierBase
{
public:
//Quite useful as long as most of building mechanics hardcoded
// NOTE: all building with completely configurable mechanics will be removed from list
enum Type
{
DEFAULT = -50,
HORDE_PLACEHOLDER8 = -37,
HORDE_PLACEHOLDER7 = -36,
HORDE_PLACEHOLDER6 = -35,
HORDE_PLACEHOLDER5 = -34,
HORDE_PLACEHOLDER4 = -33,
HORDE_PLACEHOLDER3 = -32,
HORDE_PLACEHOLDER2 = -31,
HORDE_PLACEHOLDER1 = -30,
NONE = -1,
FIRST_REGULAR_ID = 0,
MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
DWELL_LVL_1=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LVL_7=36,
DWELL_LVL_1_UP=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP, DWELL_LVL_6_UP, DWELL_LVL_7_UP=43,
DWELL_LVL_1_UP2, DWELL_LVL_2_UP2, DWELL_LVL_3_UP2, DWELL_LVL_4_UP2, DWELL_LVL_5_UP2, DWELL_LVL_6_UP2, DWELL_LVL_7_UP2,
DWELL_LVL_1_UP3, DWELL_LVL_2_UP3, DWELL_LVL_3_UP3, DWELL_LVL_4_UP3, DWELL_LVL_5_UP3, DWELL_LVL_6_UP3, DWELL_LVL_7_UP3,
DWELL_LVL_1_UP4, DWELL_LVL_2_UP4, DWELL_LVL_3_UP4, DWELL_LVL_4_UP4, DWELL_LVL_5_UP4, DWELL_LVL_6_UP4, DWELL_LVL_7_UP4,
DWELL_LVL_1_UP5, DWELL_LVL_2_UP5, DWELL_LVL_3_UP5, DWELL_LVL_4_UP5, DWELL_LVL_5_UP5, DWELL_LVL_6_UP5, DWELL_LVL_7_UP5,
//150-155 reserved for 8. creature with potential upgrades
DWELL_LVL_8=150, DWELL_LVL_8_UP=151, DWELL_LVL_8_UP2 = 152, DWELL_LVL_8_UP3 = 153, DWELL_LVL_8_UP4 = 154, DWELL_LVL_8_UP5 = 155,
};
private:
static std::array<std::array<Type, 8>, 6> getDwellings()
{
static const std::array<std::array<Type, 8>, 6> allDwellings = {{
{ DWELL_LVL_1, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LVL_7, DWELL_LVL_8 },
{ DWELL_LVL_1_UP, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP, DWELL_LVL_6_UP, DWELL_LVL_7_UP, DWELL_LVL_8_UP },
{ DWELL_LVL_1_UP2, DWELL_LVL_2_UP2, DWELL_LVL_3_UP2, DWELL_LVL_4_UP2, DWELL_LVL_5_UP2, DWELL_LVL_6_UP2, DWELL_LVL_7_UP2, DWELL_LVL_8_UP2 },
{ DWELL_LVL_1_UP3, DWELL_LVL_2_UP3, DWELL_LVL_3_UP3, DWELL_LVL_4_UP3, DWELL_LVL_5_UP3, DWELL_LVL_6_UP3, DWELL_LVL_7_UP3, DWELL_LVL_8_UP3 },
{ DWELL_LVL_1_UP4, DWELL_LVL_2_UP4, DWELL_LVL_3_UP4, DWELL_LVL_4_UP4, DWELL_LVL_5_UP4, DWELL_LVL_6_UP4, DWELL_LVL_7_UP4, DWELL_LVL_8_UP4 },
{ DWELL_LVL_1_UP5, DWELL_LVL_2_UP5, DWELL_LVL_3_UP5, DWELL_LVL_4_UP5, DWELL_LVL_5_UP5, DWELL_LVL_6_UP5, DWELL_LVL_7_UP5, DWELL_LVL_8_UP5 }
}};
return allDwellings;
}
public:
static Type getDwellingFromLevel(int level, int upgradeIndex)
{
try
{
return getDwellings().at(upgradeIndex).at(level);
}
catch (const std::out_of_range & e)
{
return Type::NONE;
}
}
static int getLevelFromDwelling(BuildingIDBase dwelling)
{
for (const auto level : getDwellings())
{
auto it = std::find(level.begin(), level.end(), dwelling);
if (it != level.end())
return std::distance(level.begin(), it);
}
throw std::runtime_error("Call to getLevelFromDwelling with building '" + std::to_string(dwelling.num) +"' that is not dwelling!");
}
static int getUpgradedFromDwelling(BuildingIDBase dwelling)
{
const auto & dwellings = getDwellings();
for(int i = 0; i < dwellings.size(); i++)
{
if (vstd::contains(dwellings[i], dwelling))
return i;
}
throw std::runtime_error("Call to getUpgradedFromDwelling with building '" + std::to_string(dwelling.num) +"' that is not dwelling!");
}
static void advanceDwelling(BuildingIDBase & dwelling)
{
int level = getLevelFromDwelling(dwelling);
int upgrade = getUpgradedFromDwelling(dwelling);
dwelling.setNum(getDwellingFromLevel(level, upgrade + 1));
}
bool IsDwelling() const
{
for (const auto level : getDwellings())
{
if (vstd::contains(level, num))
return true;
}
return false;
}
};
class DLL_LINKAGE BuildingID : public StaticIdentifierWithEnum<BuildingID, BuildingIDBase>
{
public:
using StaticIdentifierWithEnum<BuildingID, BuildingIDBase>::StaticIdentifierWithEnum;
static BuildingID HALL_LEVEL(unsigned int level)
{
assert(level < 4);
return BuildingID(Type::VILLAGE_HALL + level);
}
static BuildingID FORT_LEVEL(unsigned int level)
{
assert(level < 3);
return BuildingID(Type::FORT + level);
}
static std::string encode(int32_t index);
static si32 decode(const std::string & identifier);
};
class MapObjectBaseID : public IdentifierBase
{
public:
enum Type
{
NO_OBJ = -1,
NOTHING = 0,
ALTAR_OF_SACRIFICE [[deprecated]] = 2,
ANCHOR_POINT = 3,
ARENA = 4,
ARTIFACT = 5,
PANDORAS_BOX = 6,
BLACK_MARKET [[deprecated]] = 7,
BOAT = 8,
BORDERGUARD = 9,
KEYMASTER = 10,
BUOY = 11,
CAMPFIRE = 12,
CARTOGRAPHER = 13,
SWAN_POND = 14,
COVER_OF_DARKNESS = 15,
CREATURE_BANK = 16,
CREATURE_GENERATOR1 = 17,
CREATURE_GENERATOR2 = 18,
CREATURE_GENERATOR3 = 19,
CREATURE_GENERATOR4 = 20,
CURSED_GROUND1 = 21,
CORPSE = 22,
MARLETTO_TOWER = 23,
DERELICT_SHIP = 24,
DRAGON_UTOPIA = 25,
EVENT = 26,
EYE_OF_MAGI = 27,
FAERIE_RING = 28,
FLOTSAM = 29,
FOUNTAIN_OF_FORTUNE = 30,
FOUNTAIN_OF_YOUTH = 31,
GARDEN_OF_REVELATION = 32,
GARRISON = 33,
HERO = 34,
HILL_FORT = 35,
GRAIL = 36,
HUT_OF_MAGI = 37,
IDOL_OF_FORTUNE = 38,
LEAN_TO = 39,
LIBRARY_OF_ENLIGHTENMENT = 41,
LIGHTHOUSE = 42,
MONOLITH_ONE_WAY_ENTRANCE = 43,
MONOLITH_ONE_WAY_EXIT = 44,
MONOLITH_TWO_WAY = 45,
MAGIC_PLAINS1 = 46,
SCHOOL_OF_MAGIC = 47,
MAGIC_SPRING = 48,
MAGIC_WELL = 49,
MARKET_OF_TIME = 50,
MERCENARY_CAMP = 51,
MERMAID = 52,
MINE = 53,
MONSTER = 54,
MYSTICAL_GARDEN = 55,
OASIS = 56,
OBELISK = 57,
REDWOOD_OBSERVATORY = 58,
OCEAN_BOTTLE = 59,
PILLAR_OF_FIRE = 60,
STAR_AXIS = 61,
PRISON = 62,
PYRAMID = 63,//subtype 0
WOG_OBJECT = 63,//subtype > 0
RALLY_FLAG = 64,
RANDOM_ART = 65,
RANDOM_TREASURE_ART = 66,
RANDOM_MINOR_ART = 67,
RANDOM_MAJOR_ART = 68,
RANDOM_RELIC_ART = 69,
RANDOM_HERO = 70,
RANDOM_MONSTER = 71,
RANDOM_MONSTER_L1 = 72,
RANDOM_MONSTER_L2 = 73,
RANDOM_MONSTER_L3 = 74,
RANDOM_MONSTER_L4 = 75,
RANDOM_RESOURCE = 76,
RANDOM_TOWN = 77,
REFUGEE_CAMP = 78,
RESOURCE = 79,
SANCTUARY = 80,
SCHOLAR = 81,
SEA_CHEST = 82,
SEER_HUT = 83,
CRYPT = 84,
SHIPWRECK = 85,
SHIPWRECK_SURVIVOR = 86,
SHIPYARD = 87,
SHRINE_OF_MAGIC_INCANTATION = 88,
SHRINE_OF_MAGIC_GESTURE = 89,
SHRINE_OF_MAGIC_THOUGHT = 90,
SIGN = 91,
SIRENS = 92,
SPELL_SCROLL = 93,
STABLES = 94,
TAVERN = 95,
TEMPLE = 96,
DEN_OF_THIEVES = 97,
TOWN = 98,
TRADING_POST [[deprecated]] = 99,
LEARNING_STONE = 100,
TREASURE_CHEST = 101,
TREE_OF_KNOWLEDGE = 102,
SUBTERRANEAN_GATE = 103,
UNIVERSITY [[deprecated]] = 104,
WAGON = 105,
WAR_MACHINE_FACTORY = 106,
SCHOOL_OF_WAR = 107,
WARRIORS_TOMB = 108,
WATER_WHEEL = 109,
WATERING_HOLE = 110,
WHIRLPOOL = 111,
WINDMILL = 112,
WITCH_HUT = 113,
BRUSH = 114, // TODO: How does it look like?
BUSH = 115,
CACTUS = 116,
CANYON = 117,
CRATER = 118,
DEAD_VEGETATION = 119,
FLOWERS = 120,
FROZEN_LAKE = 121,
HEDGE = 122,
HILL = 123,
HOLE = 124,
KELP = 125,
LAKE = 126,
LAVA_FLOW = 127,
LAVA_LAKE = 128,
MUSHROOMS = 129,
LOG = 130,
MANDRAKE = 131,
MOSS = 132,
MOUND = 133,
MOUNTAIN = 134,
OAK_TREES = 135,
OUTCROPPING = 136,
PINE_TREES = 137,
PLANT = 138,
RIVER_DELTA = 143,
ROCK = 147,
SAND_DUNE = 148,
SAND_PIT = 149,
SHRUB = 150,
SKULL = 151,
STALAGMITE = 152,
STUMP = 153,
TAR_PIT = 154,
TREES = 155,
VINE = 156,
VOLCANIC_VENT = 157,
VOLCANO = 158,
WILLOW_TREES = 159,
YUCCA_TREES = 160,
REEF = 161,
RANDOM_MONSTER_L5 = 162,
RANDOM_MONSTER_L6 = 163,
RANDOM_MONSTER_L7 = 164,
BORDER_GATE = 212,
FREELANCERS_GUILD [[deprecated]] = 213,
HERO_PLACEHOLDER = 214,
QUEST_GUARD = 215,
RANDOM_DWELLING = 216,
RANDOM_DWELLING_LVL = 217, //subtype = creature level
RANDOM_DWELLING_FACTION = 218, //subtype = faction
GARRISON2 = 219,
ABANDONED_MINE = 220,
TRADING_POST_SNOW [[deprecated]] = 221,
CLOVER_FIELD = 222,
CURSED_GROUND2 = 223,
EVIL_FOG = 224,
FAVORABLE_WINDS = 225,
FIERY_FIELDS = 226,
HOLY_GROUNDS = 227,
LUCID_POOLS = 228,
MAGIC_CLOUDS = 229,
MAGIC_PLAINS2 = 230,
ROCKLANDS = 231,
};
};
class DLL_LINKAGE MapObjectID : public EntityIdentifierWithEnum<MapObjectID, MapObjectBaseID>
{
public:
using EntityIdentifierWithEnum<MapObjectID, MapObjectBaseID>::EntityIdentifierWithEnum;
static std::string encode(int32_t index);
static si32 decode(const std::string & identifier);
// TODO: Remove
constexpr operator int32_t () const
{
return num;
}
};
class DLL_LINKAGE MapObjectSubID : public Identifier<MapObjectSubID>
{
public:
constexpr MapObjectSubID(const IdentifierBase & value):
Identifier<MapObjectSubID>(value.getNum())
{}
constexpr MapObjectSubID(int32_t value = -1):
Identifier<MapObjectSubID>(value)
{}
MapObjectSubID & operator =(int32_t value)
{
this->num = value;
return *this;
}
MapObjectSubID & operator =(const IdentifierBase & value)
{
this->num = value.getNum();
return *this;
}
static si32 decode(MapObjectID primaryID, const std::string & identifier);
static std::string encode(MapObjectID primaryID, si32 index);
// TODO: Remove
constexpr operator int32_t () const
{
return num;
}
template <typename Handler>
void serializeIdentifier(Handler &h, const MapObjectID & primaryID)
{
std::string secondaryStringID;
if (h.saving)
secondaryStringID = encode(primaryID, num);
h & secondaryStringID;
if (!h.saving)
num = decode(primaryID, secondaryStringID);
}
};
class DLL_LINKAGE RoadId : public EntityIdentifier<RoadId>
{
public:
using EntityIdentifier<RoadId>::EntityIdentifier;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
static const RoadId NO_ROAD;
static const RoadId DIRT_ROAD;
static const RoadId GRAVEL_ROAD;
static const RoadId COBBLESTONE_ROAD;
const RoadType * toEntity(const Services * service) const;
};
class DLL_LINKAGE RiverId : public EntityIdentifier<RiverId>
{
public:
using EntityIdentifier<RiverId>::EntityIdentifier;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
static const RiverId NO_RIVER;
static const RiverId WATER_RIVER;
static const RiverId ICY_RIVER;
static const RiverId MUD_RIVER;
static const RiverId LAVA_RIVER;
const RiverType * toEntity(const Services * service) const;
};
class DLL_LINKAGE EPathfindingLayerBase : public IdentifierBase
{
public:
enum Type : int32_t
{
LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
};
};
class EPathfindingLayer : public StaticIdentifierWithEnum<EPathfindingLayer, EPathfindingLayerBase>
{
public:
using StaticIdentifierWithEnum<EPathfindingLayer, EPathfindingLayerBase>::StaticIdentifierWithEnum;
};
class ArtifactPositionBase : public IdentifierBase
{
public:
enum Type
{
TRANSITION_POS = -3,
FIRST_AVAILABLE = -2,
PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
// Hero
HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
RIGHT_RING, LEFT_RING, FEET, //8
MISC1, MISC2, MISC3, MISC4, //12
MACH1, MACH2, MACH3, MACH4, //16
SPELLBOOK, MISC5, //18
BACKPACK_START = 19,
// Creatures
CREATURE_SLOT = 0,
// Commander
COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6,
// Altar
ALTAR = BACKPACK_START
};
static_assert(MISC5 < BACKPACK_START, "incorrect number of artifact slots");
DLL_LINKAGE static si32 decode(const std::string & identifier);
DLL_LINKAGE static std::string encode(const si32 index);
};
class ArtifactPosition : public StaticIdentifierWithEnum<ArtifactPosition, ArtifactPositionBase>
{
public:
using StaticIdentifierWithEnum<ArtifactPosition, ArtifactPositionBase>::StaticIdentifierWithEnum;
// TODO: Remove
constexpr operator int32_t () const
{
return num;
}
};
class ArtifactIDBase : public IdentifierBase
{
public:
enum Type
{
NONE = -1,
SPELLBOOK = 0,
SPELL_SCROLL = 1,
GRAIL = 2,
CATAPULT = 3,
BALLISTA = 4,
AMMO_CART = 5,
FIRST_AID_TENT = 6,
VIAL_OF_DRAGON_BLOOD = 127,
ARMAGEDDONS_BLADE = 128,
ANGELIC_ALLIANCE = 129,
TITANS_THUNDER = 135,
ART_SELECTION = 144,
ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
};
DLL_LINKAGE const CArtifact * toArtifact() const;
DLL_LINKAGE const Artifact * toEntity(const Services * service) const;
};
class ArtifactID : public EntityIdentifierWithEnum<ArtifactID, ArtifactIDBase>
{
public:
using EntityIdentifierWithEnum<ArtifactID, ArtifactIDBase>::EntityIdentifierWithEnum;
///json serialization helpers
DLL_LINKAGE static si32 decode(const std::string & identifier);
DLL_LINKAGE static std::string encode(const si32 index);
static std::string entityType();
};
class CreatureIDBase : public IdentifierBase
{
public:
enum Type
{
NONE = -1,
ARCHER = 2, // for debug / fallback
IMP = 42, // for Deity of Fire
FAMILIAR = 43, // for Deity of Fire
SKELETON = 56, // for Skeleton Transformer
BONE_DRAGON = 68, // for Skeleton Transformer
TROGLODYTES = 70, // for Abandoned Mine
MEDUSA = 76, // for Siege UI workaround
HYDRA = 110, // for Skeleton Transformer
CHAOS_HYDRA = 111, // for Skeleton Transformer
AIR_ELEMENTAL = 112, // for tests
FIRE_ELEMENTAL = 114, // for tests
PSYCHIC_ELEMENTAL = 120, // for hardcoded ability
MAGIC_ELEMENTAL = 121, // for hardcoded ability
AZURE_DRAGON = 132,
CATAPULT = 145,
BALLISTA = 146,
FIRST_AID_TENT = 147,
AMMO_CART = 148,
ARROW_TOWERS = 149
};
DLL_LINKAGE const CCreature * toCreature() const;
DLL_LINKAGE const Creature * toEntity(const Services * services) const;
DLL_LINKAGE const Creature * toEntity(const CreatureService * creatures) const;
};
class DLL_LINKAGE CreatureID : public EntityIdentifierWithEnum<CreatureID, CreatureIDBase>
{
public:
using EntityIdentifierWithEnum<CreatureID, CreatureIDBase>::EntityIdentifierWithEnum;
///json serialization helpers
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
};
class DLL_LINKAGE SpellIDBase : public IdentifierBase
{
public:
enum Type
{
// Special ID's
SPELLBOOK_PRESET = -3,
PRESET = -2,
NONE = -1,
// Adventure map spells
SUMMON_BOAT = 0,
SCUTTLE_BOAT = 1,
VISIONS = 2,
VIEW_EARTH = 3,
DISGUISE = 4,
VIEW_AIR = 5,
FLY = 6,
WATER_WALK = 7,
DIMENSION_DOOR = 8,
TOWN_PORTAL = 9,
// Combat spells
QUICKSAND = 10,
LAND_MINE = 11,
FORCE_FIELD = 12,
FIRE_WALL = 13,
EARTHQUAKE = 14,
MAGIC_ARROW = 15,
ICE_BOLT = 16,
LIGHTNING_BOLT = 17,
IMPLOSION = 18,
CHAIN_LIGHTNING = 19,
FROST_RING = 20,
FIREBALL = 21,
INFERNO = 22,
METEOR_SHOWER = 23,
DEATH_RIPPLE = 24,
DESTROY_UNDEAD = 25,
ARMAGEDDON = 26,
SHIELD = 27,
AIR_SHIELD = 28,
FIRE_SHIELD = 29,
PROTECTION_FROM_AIR = 30,
PROTECTION_FROM_FIRE = 31,
PROTECTION_FROM_WATER = 32,
PROTECTION_FROM_EARTH = 33,
ANTI_MAGIC = 34,
DISPEL = 35,
MAGIC_MIRROR = 36,
CURE = 37,
RESURRECTION = 38,
ANIMATE_DEAD = 39,
SACRIFICE = 40,
BLESS = 41,
CURSE = 42,
BLOODLUST = 43,
PRECISION = 44,
WEAKNESS = 45,
STONE_SKIN = 46,
DISRUPTING_RAY = 47,
PRAYER = 48,
MIRTH = 49,
SORROW = 50,
FORTUNE = 51,
MISFORTUNE = 52,
HASTE = 53,
SLOW = 54,
SLAYER = 55,
FRENZY = 56,
TITANS_LIGHTNING_BOLT = 57,
COUNTERSTRIKE = 58,
BERSERK = 59,
HYPNOTIZE = 60,
FORGETFULNESS = 61,
BLIND = 62,
TELEPORT = 63,
REMOVE_OBSTACLE = 64,
CLONE = 65,
SUMMON_FIRE_ELEMENTAL = 66,
SUMMON_EARTH_ELEMENTAL = 67,
SUMMON_WATER_ELEMENTAL = 68,
SUMMON_AIR_ELEMENTAL = 69,
// Creature abilities
STONE_GAZE = 70,
POISON = 71,
BIND = 72,
DISEASE = 73,
PARALYZE = 74,
AGE = 75,
DEATH_CLOUD = 76,
THUNDERBOLT = 77,
DISPEL_HELPFUL_SPELLS = 78,
DEATH_STARE = 79,
ACID_BREATH_DEFENSE = 80,
ACID_BREATH_DAMAGE = 81,
// Special ID's
FIRST_NON_SPELL = 70,
AFTER_LAST = 82
};
const CSpell * toSpell() const; //deprecated
const spells::Spell * toEntity(const Services * service) const;
const spells::Spell * toEntity(const spells::Service * service) const;
};
class DLL_LINKAGE SpellID : public EntityIdentifierWithEnum<SpellID, SpellIDBase>
{
public:
using EntityIdentifierWithEnum<SpellID, SpellIDBase>::EntityIdentifierWithEnum;
///json serialization helpers
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
};
class BattleFieldInfo;
class DLL_LINKAGE BattleField : public EntityIdentifier<BattleField>
{
public:
using EntityIdentifier<BattleField>::EntityIdentifier;
static const BattleField NONE;
const BattleFieldInfo * getInfo() const;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
};
class DLL_LINKAGE BoatId : public EntityIdentifier<BoatId>
{
public:
using EntityIdentifier<BoatId>::EntityIdentifier;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static const BoatId NONE;
static const BoatId NECROPOLIS;
static const BoatId CASTLE;
static const BoatId FORTRESS;
};
class TerrainIdBase : public IdentifierBase
{
public:
enum Type : int32_t
{
NATIVE_TERRAIN = -4,
ANY_TERRAIN = -3,
NONE = -1,
FIRST_REGULAR_TERRAIN = 0,
DIRT = 0,
SAND,
GRASS,
SNOW,
SWAMP,
ROUGH,
SUBTERRANEAN,
LAVA,
WATER,
ROCK,
ORIGINAL_REGULAR_TERRAIN_COUNT = ROCK
};
};
class DLL_LINKAGE TerrainId : public EntityIdentifierWithEnum<TerrainId, TerrainIdBase>
{
public:
using EntityIdentifierWithEnum<TerrainId, TerrainIdBase>::EntityIdentifierWithEnum;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
const TerrainType * toEntity(const Services * service) const;
};
class ObstacleInfo;
class Obstacle : public EntityIdentifier<Obstacle>
{
public:
using EntityIdentifier<Obstacle>::EntityIdentifier;
DLL_LINKAGE const ObstacleInfo * getInfo() const;
};
class DLL_LINKAGE SpellSchool : public StaticIdentifier<SpellSchool>
{
public:
using StaticIdentifier<SpellSchool>::StaticIdentifier;
static const SpellSchool ANY;
static const SpellSchool AIR;
static const SpellSchool FIRE;
static const SpellSchool WATER;
static const SpellSchool EARTH;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
};
class GameResIDBase : public IdentifierBase
{
public:
enum Type : int32_t
{
WOOD = 0,
MERCURY,
ORE,
SULFUR,
CRYSTAL,
GEMS,
GOLD,
MITHRIL,
COUNT,
WOOD_AND_ORE = 127, // special case for town bonus resource
NONE = -1
};
};
class DLL_LINKAGE GameResID : public StaticIdentifierWithEnum<GameResID, GameResIDBase>
{
public:
using StaticIdentifierWithEnum<GameResID, GameResIDBase>::StaticIdentifierWithEnum;
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
static std::string entityType();
static const std::array<GameResID, 7> & ALL_RESOURCES();
};
class DLL_LINKAGE BuildingTypeUniqueID : public Identifier<BuildingTypeUniqueID>
{
public:
BuildingTypeUniqueID(FactionID faction, BuildingID building );
static si32 decode(const std::string & identifier);
static std::string encode(const si32 index);
BuildingID getBuilding() const;
FactionID getFaction() const;
using Identifier<BuildingTypeUniqueID>::Identifier;
template <typename Handler>
void serialize(Handler & h)
{
FactionID faction = getFaction();
BuildingID building = getBuilding();
h & faction;
h & building;
if (!h.saving)
*this = BuildingTypeUniqueID(faction, building);
}
};
class DLL_LINKAGE CampaignScenarioID : public StaticIdentifier<CampaignScenarioID>
{
public:
using StaticIdentifier<CampaignScenarioID>::StaticIdentifier;
static si32 decode(const std::string & identifier);
static std::string encode(int32_t index);
static const CampaignScenarioID NONE;
};
// Deprecated
// TODO: remove
using Obj = MapObjectID;
using ETownType = FactionID;
using EGameResID = GameResID;
using River = RiverId;
using Road = RoadId;
using ETerrainId = TerrainId;
VCMI_LIB_NAMESPACE_END
|