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/*
* TownFortifications.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../constants/EntityIdentifiers.h"
VCMI_LIB_NAMESPACE_BEGIN
struct TownFortifications
{
CreatureID citadelShooter;
CreatureID upperTowerShooter;
CreatureID lowerTowerShooter;
SpellID moatSpell;
int8_t wallsHealth = 0;
int8_t citadelHealth = 0;
int8_t upperTowerHealth = 0;
int8_t lowerTowerHealth = 0;
bool hasMoat = false;
const TownFortifications & operator +=(const TownFortifications & other)
{
if (other.citadelShooter.hasValue())
citadelShooter = other.citadelShooter;
if (other.upperTowerShooter.hasValue())
upperTowerShooter = other.upperTowerShooter;
if (other.lowerTowerShooter.hasValue())
lowerTowerShooter = other.lowerTowerShooter;
if (other.moatSpell.hasValue())
moatSpell = other.moatSpell;
wallsHealth = std::max(wallsHealth, other.wallsHealth);
citadelHealth = std::max(citadelHealth, other.citadelHealth);
upperTowerHealth = std::max(upperTowerHealth, other.upperTowerHealth);
lowerTowerHealth = std::max(lowerTowerHealth, other.lowerTowerHealth);
hasMoat = hasMoat || other.hasMoat;
return *this;
}
};
VCMI_LIB_NAMESPACE_END
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