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/*
* CDefaultObjectTypeHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AObjectTypeHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
/// Class that is used as base for multiple object constructors
template<class ObjectType>
class CDefaultObjectTypeHandler : public AObjectTypeHandler
{
void configureObject(CGObjectInstance * object, vstd::RNG & rng) const final
{
ObjectType * castedObject = dynamic_cast<ObjectType*>(object);
if(castedObject == nullptr)
throw std::runtime_error("Unexpected object type!");
randomizeObject(castedObject, rng);
}
CGObjectInstance * create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const final
{
ObjectType * result = createObject(cb);
preInitObject(result);
if(tmpl)
result->appearance = tmpl;
initializeObject(result);
return result;
}
protected:
virtual void initializeObject(ObjectType * object) const {}
virtual void randomizeObject(ObjectType * object, vstd::RNG & rng) const {}
virtual ObjectType * createObject(IGameCallback * cb) const
{
return new ObjectType(cb);
}
};
VCMI_LIB_NAMESPACE_END
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