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/*
* RandomMapInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
/// Structure that describes placement rules for this object in random map
struct DLL_LINKAGE RandomMapInfo
{
/// How valuable this object is, 1k = worthless, 10k = Utopia-level
ui32 value;
/// How many of such objects can be placed on map, 0 = object can not be placed by RMG
std::optional<ui32> mapLimit;
/// How many of such objects can be placed in one zone, 0 = unplaceable
ui32 zoneLimit;
/// Rarity of object, 5 = extremely rare, 100 = common
ui32 rarity;
RandomMapInfo():
value(0),
zoneLimit(0),
rarity(0)
{}
void setMapLimit(ui32 val) { mapLimit = val; }
};
VCMI_LIB_NAMESPACE_END
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