File: CArmedInstance.cpp

package info (click to toggle)
vcmi 1.6.5%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid, trixie
  • size: 32,060 kB
  • sloc: cpp: 238,971; python: 265; sh: 224; xml: 157; ansic: 78; objc: 61; makefile: 49
file content (166 lines) | stat: -rw-r--r-- 4,460 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
/*
 * CArmedInstance.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#include "StdInc.h"
#include "CArmedInstance.h"

#include "../CCreatureHandler.h"
#include "../CPlayerState.h"
#include "../entities/faction/CFaction.h"
#include "../entities/faction/CTown.h"
#include "../entities/faction/CTownHandler.h"
#include "../gameState/CGameState.h"
#include "../texts/CGeneralTextHandler.h"

VCMI_LIB_NAMESPACE_BEGIN

void CArmedInstance::randomizeArmy(FactionID type)
{
	for (auto & elem : stacks)
	{
		if(elem.second->randomStack)
		{
			int level = elem.second->randomStack->level;
			int upgrade = elem.second->randomStack->upgrade;
			elem.second->setType((*VLC->townh)[type]->town->creatures[level][upgrade]);

			elem.second->randomStack = std::nullopt;
		}
		assert(elem.second->valid(false));
		assert(elem.second->armyObj == this);
	}
}

CArmedInstance::CArmedInstance(IGameCallback *cb)
	:CArmedInstance(cb, false)
{
}

CArmedInstance::CArmedInstance(IGameCallback *cb, bool isHypothetic):
	CGObjectInstance(cb),
	CBonusSystemNode(isHypothetic),
	nonEvilAlignmentMix(this, Selector::type()(BonusType::NONEVIL_ALIGNMENT_MIX)), // Take Angelic Alliance troop-mixing freedom of non-evil units into account.
	battle(nullptr)
{
}

void CArmedInstance::updateMoraleBonusFromArmy()
{
	if(!validTypes(false)) //object not randomized, don't bother
		return;

	auto b = getExportedBonusList().getFirst(Selector::sourceType()(BonusSource::ARMY).And(Selector::type()(BonusType::MORALE)));
 	if(!b)
	{
		b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, 0, BonusSourceID());
		addNewBonus(b);
	}

	//number of alignments and presence of undead
	std::set<FactionID> factions;
	bool hasUndead = false;

	const std::string undeadCacheKey = "type_UNDEAD";
	static const CSelector undeadSelector = Selector::type()(BonusType::UNDEAD);

	for(const auto & slot : Slots())
	{
		const CStackInstance * inst = slot.second;
		const auto * creature  = inst->getCreatureID().toEntity(VLC);

		factions.insert(creature->getFactionID());
		// Check for undead flag instead of faction (undead mummies are neutral)
		if (!hasUndead)
		{
			//this is costly check, let's skip it at first undead
			hasUndead |= inst->hasBonus(undeadSelector, undeadCacheKey);
		}
	}

	size_t factionsInArmy = factions.size(); //town garrison seems to take both sets into account

	if (nonEvilAlignmentMix.hasBonus())
	{
		size_t mixableFactions = 0;

		for(auto f : factions)
		{
			if (VLC->factions()->getById(f)->getAlignment() != EAlignment::EVIL)
				mixableFactions++;
		}
		if (mixableFactions > 0)
			factionsInArmy -= mixableFactions - 1;
	}

	MetaString bonusDescription;

	if(factionsInArmy == 1)
	{
		b->val = +1;
		bonusDescription.appendTextID("core.arraytxt.115"); //All troops of one alignment +1
	}
	else if (!factions.empty()) // no bonus from empty garrison
	{
		b->val = 2 - static_cast<si32>(factionsInArmy);
		bonusDescription.appendTextID("core.arraytxt.114"); //Troops of %d alignments %d
		bonusDescription.replaceNumber(factionsInArmy);
	}
	
	b->description = bonusDescription;

	nodeHasChanged();

	//-1 modifier for any Undead unit in army
	auto undeadModifier = getExportedBonusList().getFirst(Selector::source(BonusSource::ARMY, BonusCustomSource::undeadMoraleDebuff));
 	if(hasUndead)
	{
		if(!undeadModifier)
		{
			undeadModifier = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, -1, BonusCustomSource::undeadMoraleDebuff);
			undeadModifier->description.appendTextID("core.arraytxt.116");
			addNewBonus(undeadModifier);
		}
	}
	else if(undeadModifier)
		removeBonus(undeadModifier);

}

void CArmedInstance::armyChanged()
{
	updateMoraleBonusFromArmy();
}

CBonusSystemNode & CArmedInstance::whereShouldBeAttached(CGameState * gs)
{
	if(tempOwner.isValidPlayer())
		if(auto * where = gs->getPlayerState(tempOwner))
			return *where;

	return gs->globalEffects;
}

CBonusSystemNode & CArmedInstance::whatShouldBeAttached()
{
	return *this;
}

const IBonusBearer* CArmedInstance::getBonusBearer() const
{
	return this;
}

void CArmedInstance::serializeJsonOptions(JsonSerializeFormat & handler)
{
	CGObjectInstance::serializeJsonOptions(handler);
	CCreatureSet::serializeJson(handler, "army", 7);
}

VCMI_LIB_NAMESPACE_END