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/*
* CGResource.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CArmedInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
class ResourceInstanceConstructor;
class DLL_LINKAGE CGResource : public CArmedInstance
{
friend class Inspector;
friend class CMapLoaderH3M;
friend class ResourceInstanceConstructor;
MetaString message;
static constexpr uint32_t RANDOM_AMOUNT = 0;
uint32_t amount = RANDOM_AMOUNT; //0 if random
std::shared_ptr<ResourceInstanceConstructor> getResourceHandler() const;
int getAmountMultiplier() const;
void collectRes(const PlayerColor & player) const;
void serializeJsonOptions(JsonSerializeFormat & handler) override;
public:
using CArmedInstance::CArmedInstance;
void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(vstd::RNG & rand) override;
void pickRandomObject(vstd::RNG & rand) override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;
std::string getHoverText(PlayerColor player) const override;
GameResID resourceID() const;
uint32_t getAmount() const;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CArmedInstance&>(*this);
h & amount;
h & message;
}
};
VCMI_LIB_NAMESPACE_END
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