File: MapReaderH3M.cpp

package info (click to toggle)
vcmi 1.6.5%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid, trixie
  • size: 32,060 kB
  • sloc: cpp: 238,971; python: 265; sh: 224; xml: 157; ansic: 78; objc: 61; makefile: 49
file content (450 lines) | stat: -rw-r--r-- 10,593 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
/*
 * MapReaderH3M.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#include "StdInc.h"
#include "MapReaderH3M.h"

#include "../filesystem/CBinaryReader.h"
#include "../int3.h"
#include "../mapObjects/ObjectTemplate.h"

VCMI_LIB_NAMESPACE_BEGIN

template<>
BuildingID MapReaderH3M::remapIdentifier(const BuildingID & identifier)
{
	return identifier;
}

template<>
GameResID MapReaderH3M::remapIdentifier(const GameResID & identifier)
{
	return identifier;
}

template<>
SpellID MapReaderH3M::remapIdentifier(const SpellID & identifier)
{
	return identifier;
}

template<>
PlayerColor MapReaderH3M::remapIdentifier(const PlayerColor & identifier)
{
	return identifier;
}

template<class Identifier>
Identifier MapReaderH3M::remapIdentifier(const Identifier & identifier)
{
	return remapper.remap(identifier);
}

MapReaderH3M::MapReaderH3M(CInputStream * stream)
	: reader(std::make_unique<CBinaryReader>(stream))
{
}

void MapReaderH3M::setFormatLevel(const MapFormatFeaturesH3M & newFeatures)
{
	features = newFeatures;
}

void MapReaderH3M::setIdentifierRemapper(const MapIdentifiersH3M & newRemapper)
{
	remapper = newRemapper;
}

ArtifactID MapReaderH3M::readArtifact()
{
	ArtifactID result;

	if(features.levelAB)
		result = ArtifactID(reader->readUInt16());
	else
		result = ArtifactID(reader->readUInt8());

	if(result.getNum() == features.artifactIdentifierInvalid)
		return ArtifactID::NONE;

	if (result.getNum() < features.artifactsCount)
		return remapIdentifier(result);

	logGlobal->warn("Map contains invalid artifact %d. Will be removed!", result.getNum());
	return ArtifactID::NONE;
}

ArtifactID MapReaderH3M::readArtifact8()
{
	ArtifactID result(reader->readUInt8());

	if(result.getNum() == 0xff)
		return ArtifactID::NONE;

	if (result.getNum() < features.artifactsCount)
		return remapIdentifier(result);

	logGlobal->warn("Map contains invalid artifact %d. Will be removed!", result.getNum());
	return ArtifactID::NONE;
}

ArtifactID MapReaderH3M::readArtifact32()
{
	ArtifactID result(reader->readInt32());

	if(result == ArtifactID::NONE)
		return ArtifactID::NONE;

	if (result.getNum() < features.artifactsCount)
		return remapIdentifier(result);

	logGlobal->warn("Map contains invalid artifact %d. Will be removed!", result.getNum());
	return ArtifactID::NONE;
}

HeroTypeID MapReaderH3M::readHero()
{
	HeroTypeID result(reader->readUInt8());

	if(result.getNum() == features.heroIdentifierInvalid)
		return HeroTypeID(-1);

	assert(result.getNum() < features.heroesCount);
	return remapIdentifier(result);
}

HeroTypeID MapReaderH3M::readHeroPortrait()
{
	HeroTypeID result(reader->readUInt8());

	if(result.getNum() == features.heroIdentifierInvalid)
		return HeroTypeID::NONE;

	if (result.getNum() >= features.heroesPortraitsCount)
	{
		logGlobal->warn("Map contains invalid hero portrait ID %d. Will be reset!", result.getNum() );
		return HeroTypeID::NONE;
	}

	return remapper.remapPortrait(result);
}

CreatureID MapReaderH3M::readCreature()
{
	CreatureID result;

	if(features.levelAB)
		result = CreatureID(reader->readUInt16());
	else
		result = CreatureID(reader->readUInt8());

	if(result.getNum() == features.creatureIdentifierInvalid)
		return CreatureID::NONE;

	if(result.getNum() < features.creaturesCount)
		return remapIdentifier(result);

	// this may be random creature in army/town, to be randomized later
	CreatureID randomIndex(result.getNum() - features.creatureIdentifierInvalid - 1);
	assert(randomIndex < CreatureID::NONE);

	if (randomIndex.getNum() > -16)
		return randomIndex;

	logGlobal->warn("Map contains invalid creature %d. Will be removed!", result.getNum());
	return CreatureID::NONE;
}

TerrainId MapReaderH3M::readTerrain()
{
	TerrainId result(readUInt8());
	assert(result.getNum() < features.terrainsCount);
	return remapIdentifier(result);
}

RoadId MapReaderH3M::readRoad()
{
	RoadId result(readInt8());
	assert(result.getNum() <= features.roadsCount);
	return result;
}

RiverId MapReaderH3M::readRiver()
{
	RiverId result(readInt8());
	assert(result.getNum() <= features.riversCount);
	return result;
}

PrimarySkill MapReaderH3M::readPrimary()
{
	PrimarySkill result(readUInt8());
	assert(result <= PrimarySkill::KNOWLEDGE );
	return result;
}

SecondarySkill MapReaderH3M::readSkill()
{
	SecondarySkill result(readUInt8());
	assert(result.getNum() < features.skillsCount);
	return remapIdentifier(result);
}

SpellID MapReaderH3M::readSpell()
{
	SpellID result(readUInt8());
	if(result.getNum() == features.spellIdentifierInvalid)
		return SpellID::NONE;
	if(result.getNum() == features.spellIdentifierInvalid - 1)
		return SpellID::PRESET;

	assert(result.getNum() < features.spellsCount);
	return remapIdentifier(result);
}

SpellID MapReaderH3M::readSpell32()
{
	SpellID result(readInt32());
	if(result.getNum() == features.spellIdentifierInvalid)
		return SpellID::NONE;
	assert(result.getNum() < features.spellsCount);
	return result;
}

GameResID MapReaderH3M::readGameResID()
{
	GameResID result(readInt8());
	assert(result.getNum() < features.resourcesCount);
	return result;
}

PlayerColor MapReaderH3M::readPlayer()
{
	uint8_t value = readUInt8();

	if (value == 255)
		return PlayerColor::NEUTRAL;

	if (value >= PlayerColor::PLAYER_LIMIT_I)
	{
		logGlobal->warn("Map contains invalid player ID %d. Will be reset!", value );
		return PlayerColor::NEUTRAL;
	}

	return PlayerColor(value);
}

PlayerColor MapReaderH3M::readPlayer32()
{
	uint32_t value = readUInt32();

	if (value == 255)
		return PlayerColor::NEUTRAL;

	if (value >= PlayerColor::PLAYER_LIMIT_I)
	{
		logGlobal->warn("Map contains invalid player ID %d. Will be reset!", value );
		return PlayerColor::NEUTRAL;
	}

	return PlayerColor(value);
}

void MapReaderH3M::readBitmaskBuildings(std::set<BuildingID> & dest, std::optional<FactionID> faction)
{
	std::set<BuildingID> h3m;
	readBitmask(h3m, features.buildingsBytes, features.buildingsCount, false);

	for (auto const & h3mEntry : h3m)
	{
		BuildingID mapped = remapper.remapBuilding(faction, h3mEntry);

		if (mapped != BuildingID::NONE) // artifact merchant may be set in random town, but not present in actual town
			dest.insert(mapped);
	}
}

void MapReaderH3M::readBitmaskFactions(std::set<FactionID> & dest, bool invert)
{
	readBitmask(dest, features.factionsBytes, features.factionsCount, invert);
}

void MapReaderH3M::readBitmaskPlayers(std::set<PlayerColor> & dest, bool invert)
{
	readBitmask(dest, 1, 8, invert);
}

void MapReaderH3M::readBitmaskResources(std::set<GameResID> & dest, bool invert)
{
	readBitmask(dest, features.resourcesBytes, features.resourcesCount, invert);
}

void MapReaderH3M::readBitmaskHeroClassesSized(std::set<HeroClassID> & dest, bool invert)
{
	uint32_t classesCount = reader->readUInt32();
	uint32_t classesBytes = (classesCount + 7) / 8;

	readBitmask(dest, classesBytes, classesCount, invert);
}

void MapReaderH3M::readBitmaskHeroes(std::set<HeroTypeID> & dest, bool invert)
{
	readBitmask<HeroTypeID>(dest, features.heroesBytes, features.heroesCount, invert);
}

void MapReaderH3M::readBitmaskHeroesSized(std::set<HeroTypeID> & dest, bool invert)
{
	uint32_t heroesCount = readUInt32();
	uint32_t heroesBytes = (heroesCount + 7) / 8;
	assert(heroesCount <= features.heroesCount);

	readBitmask<HeroTypeID>(dest, heroesBytes, heroesCount, invert);
}

void MapReaderH3M::readBitmaskArtifacts(std::set<ArtifactID> &dest, bool invert)
{
	readBitmask<ArtifactID>(dest, features.artifactsBytes, features.artifactsCount, invert);
}

void MapReaderH3M::readBitmaskArtifactsSized(std::set<ArtifactID> &dest, bool invert)
{
	uint32_t artifactsCount = reader->readUInt32();
	uint32_t artifactsBytes = (artifactsCount + 7) / 8;
	assert(artifactsCount <= features.artifactsCount);

	readBitmask<ArtifactID>(dest, artifactsBytes, artifactsCount, invert);
}

void MapReaderH3M::readBitmaskSpells(std::set<SpellID> & dest, bool invert)
{
	readBitmask(dest, features.spellsBytes, features.spellsCount, invert);
}

void MapReaderH3M::readBitmaskSkills(std::set<SecondarySkill> & dest, bool invert)
{
	readBitmask(dest, features.skillsBytes, features.skillsCount, invert);
}

template<class Identifier>
void MapReaderH3M::readBitmask(std::set<Identifier> & dest, int bytesToRead, int objectsToRead, bool invert)
{
	for(int byte = 0; byte < bytesToRead; ++byte)
	{
		const ui8 mask = reader->readUInt8();
		for(int bit = 0; bit < 8; ++bit)
		{
			if(byte * 8 + bit < objectsToRead)
			{
				const size_t index = byte * 8 + bit;
				const bool flag = mask & (1 << bit);
				const bool result = (flag != invert);

				Identifier h3mID(index);
				Identifier vcmiID = remapIdentifier(h3mID);

				if (result)
					dest.insert(vcmiID);
				else
					dest.erase(vcmiID);
			}
		}
	}
}

int3 MapReaderH3M::readInt3()
{
	int3 p;
	p.x = reader->readUInt8();
	p.y = reader->readUInt8();
	p.z = reader->readUInt8();
	return p;
}

std::shared_ptr<ObjectTemplate> MapReaderH3M::readObjectTemplate()
{
	auto tmpl = std::make_shared<ObjectTemplate>();
	tmpl->readMap(*reader);
	remapper.remapTemplate(*tmpl);
	return tmpl;
}

void MapReaderH3M::skipUnused(size_t amount)
{
	reader->skip(amount);
}

void MapReaderH3M::skipZero(size_t amount)
{
#ifdef NDEBUG
	skipUnused(amount);
#else
	for(size_t i = 0; i < amount; ++i)
	{
		uint8_t value = reader->readUInt8();
		assert(value == 0);
	}
#endif
}

void MapReaderH3M::readResources(TResources & resources)
{
	for(int x = 0; x < features.resourcesCount; ++x)
		resources[x] = reader->readInt32();
}

bool MapReaderH3M::readBool()
{
	uint8_t result = readUInt8();
	assert(result == 0 || result == 1);

	return result != 0;
}

int8_t MapReaderH3M::readInt8Checked(int8_t lowerLimit, int8_t upperLimit)
{
	int8_t result = readInt8();
	int8_t resultClamped = std::clamp(result, lowerLimit, upperLimit);
	if (result != resultClamped)
		logGlobal->warn("Map contains out of range value %d! Expected %d-%d", static_cast<int>(result), static_cast<int>(lowerLimit), static_cast<int>(upperLimit));

	return resultClamped;
}

uint8_t MapReaderH3M::readUInt8()
{
	return reader->readUInt8();
}

int8_t MapReaderH3M::readInt8()
{
	return reader->readInt8();
}

uint16_t MapReaderH3M::readUInt16()
{
	return reader->readUInt16();
}

uint32_t MapReaderH3M::readUInt32()
{
	return reader->readUInt32();
}

int32_t MapReaderH3M::readInt32()
{
	return reader->readInt32();
}

std::string MapReaderH3M::readBaseString()
{
	return reader->readBaseString();
}

VCMI_LIB_NAMESPACE_END