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/*
* ObstacleProxy.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../rmg/RmgObject.h"
#include "CMapEditManager.h"
VCMI_LIB_NAMESPACE_BEGIN
class CMapEditManager;
class CGObjectInstance;
class ObjectTemplate;
class IGameCallback;
class ObstacleSetFilter;
class DLL_LINKAGE ObstacleProxy
{
//Base class generating random obstacles for RMG and map editor
public:
ObstacleProxy() = default;
virtual ~ObstacleProxy() = default;
void collectPossibleObstacles(TerrainId terrain);
bool prepareBiome(const ObstacleSetFilter & filter, vstd::RNG & rand);
void addBlockedTile(const int3 & tile);
void setBlockedArea(const rmg::Area & area);
void clearBlockedArea();
virtual bool isProhibited(const rmg::Area& objArea) const;
virtual std::pair<bool, bool> verifyCoverage(const int3 & t) const;
virtual void placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances);
virtual std::set<CGObjectInstance*> createObstacles(vstd::RNG & rand, IGameCallback * cb);
virtual bool isInTheMap(const int3& tile) = 0;
void finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances);
virtual void postProcess(const rmg::Object& object) {};
protected:
int getWeightedObjects(const int3& tile, vstd::RNG& rand, IGameCallback * cb, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
void sortObstacles();
rmg::Area blockedArea;
using ObstacleVector = std::vector<std::shared_ptr<const ObjectTemplate>>;
std::map<int, ObstacleVector> obstaclesBySize;
using ObstaclePair = std::pair<int, ObstacleVector>;
std::vector<ObstaclePair> possibleObstacles;
};
class DLL_LINKAGE EditorObstaclePlacer : public ObstacleProxy
{
public:
EditorObstaclePlacer(CMap* map);
bool isInTheMap(const int3& tile) override;
std::set<CGObjectInstance*> placeObstacles(vstd::RNG& rand);
private:
CMap* map;
};
VCMI_LIB_NAMESPACE_END
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