File: ModManager.cpp

package info (click to toggle)
vcmi 1.6.5%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid, trixie
  • size: 32,060 kB
  • sloc: cpp: 238,971; python: 265; sh: 224; xml: 157; ansic: 78; objc: 61; makefile: 49
file content (877 lines) | stat: -rw-r--r-- 25,646 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
/*
 * ModManager.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"
#include "ModManager.h"

#include "ModDescription.h"
#include "ModScope.h"

#include "../constants/StringConstants.h"
#include "../filesystem/Filesystem.h"
#include "../json/JsonNode.h"
#include "../texts/CGeneralTextHandler.h"

VCMI_LIB_NAMESPACE_BEGIN

static std::string getModDirectory(const TModID & modName)
{
	std::string result = modName;
	boost::to_upper(result);
	boost::algorithm::replace_all(result, ".", "/MODS/");
	return "MODS/" + result;
}

static std::string getModSettingsDirectory(const TModID & modName)
{
	return getModDirectory(modName) + "/MODS/";
}

static JsonPath getModDescriptionFile(const TModID & modName)
{
	return JsonPath::builtin(getModDirectory(modName) + "/mod");
}

ModsState::ModsState()
{
	modList.push_back(ModScope::scopeBuiltin());

	std::vector<TModID> testLocations = scanModsDirectory("MODS/");

	while(!testLocations.empty())
	{
		std::string target = testLocations.back();
		testLocations.pop_back();
		modList.push_back(boost::algorithm::to_lower_copy(target));

		for(const auto & submod : scanModsDirectory(getModSettingsDirectory(target)))
			testLocations.push_back(target + '.' + submod);
	}
}

TModList ModsState::getInstalledMods() const
{
	return modList;
}

uint32_t ModsState::computeChecksum(const TModID & modName) const
{
	boost::crc_32_type modChecksum;
	// first - add current VCMI version into checksum to force re-validation on VCMI updates
	modChecksum.process_bytes(static_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());

	// second - add mod.json into checksum because filesystem does not contains this file
	if (modName != ModScope::scopeBuiltin())
	{
		auto modConfFile = getModDescriptionFile(modName);
		ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
		modChecksum.process_bytes(static_cast<const void *>(&configChecksum), sizeof(configChecksum));
	}

	// third - add all detected text files from this mod into checksum
	const auto & filesystem = CResourceHandler::get(modName);

	auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
	{
		return resID.getType() == EResType::JSON && boost::starts_with(resID.getName(), "CONFIG");
	});

	for (const ResourcePath & file : files)
	{
		ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
		modChecksum.process_bytes(static_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
	}
	return modChecksum.checksum();
}

double ModsState::getInstalledModSizeMegabytes(const TModID & modName) const
{
	ResourcePath resDir(getModDirectory(modName), EResType::DIRECTORY);
	std::string path = CResourceHandler::get()->getResourceName(resDir)->string();

	size_t sizeBytes = 0;
	for(boost::filesystem::recursive_directory_iterator it(path); it != boost::filesystem::recursive_directory_iterator(); ++it)
	{
		if(!boost::filesystem::is_directory(*it))
			sizeBytes += boost::filesystem::file_size(*it);
	}

	double sizeMegabytes = sizeBytes / static_cast<double>(1024*1024);
	return sizeMegabytes;
}

std::vector<TModID> ModsState::scanModsDirectory(const std::string & modDir) const
{
	size_t depth = boost::range::count(modDir, '/');

	const auto & modScanFilter = [&](const ResourcePath & id) -> bool
	{
		if(id.getType() != EResType::DIRECTORY)
			return false;
		if(!boost::algorithm::starts_with(id.getName(), modDir))
			return false;
		if(boost::range::count(id.getName(), '/') != depth)
			return false;
		return true;
	};

	auto list = CResourceHandler::get("initial")->getFilteredFiles(modScanFilter);

	//storage for found mods
	std::vector<TModID> foundMods;
	for(const auto & entry : list)
	{
		std::string name = entry.getName();
		name.erase(0, modDir.size()); //Remove path prefix

		if(name.empty())
			continue;

		if(name.find('.') != std::string::npos)
			continue;

		if (ModScope::isScopeReserved(boost::to_lower_copy(name)))
			continue;

		if(!CResourceHandler::get("initial")->existsResource(JsonPath::builtin(entry.getName() + "/MOD")))
			continue;

		foundMods.push_back(name);
	}
	return foundMods;
}

///////////////////////////////////////////////////////////////////////////////

ModsPresetState::ModsPresetState()
{
	static const JsonPath settingsPath = JsonPath::builtin("config/modSettings.json");

	if(CResourceHandler::get("local")->existsResource(ResourcePath(settingsPath)))
	{
		modConfig = JsonNode(settingsPath);
	}
	else
	{
		// Probably new install. Create initial configuration
		CResourceHandler::get("local")->createResource(settingsPath.getOriginalName() + ".json");
	}

	if(modConfig["presets"].isNull() || modConfig["presets"].Struct().empty())
	{
		modConfig["activePreset"] = JsonNode("default");
		if(modConfig["activeMods"].isNull())
			createInitialPreset(); // new install
		else
			importInitialPreset(); // 1.5 format import
	}

	auto allPresets = getAllPresets();
	if (!vstd::contains(allPresets, modConfig["activePreset"].String()))
		modConfig["activePreset"] = JsonNode(allPresets.front());

	logGlobal->debug("Loading following mod settings: %s", modConfig.toCompactString());
}

void ModsPresetState::createInitialPreset()
{
	// TODO: scan mods directory for all its content? Probably unnecessary since this looks like new install, but who knows?
	modConfig["presets"]["default"]["mods"].Vector().emplace_back("vcmi");
}

void ModsPresetState::importInitialPreset()
{
	JsonNode preset;

	for(const auto & mod : modConfig["activeMods"].Struct())
	{
		if(mod.second["active"].Bool())
			preset["mods"].Vector().emplace_back(mod.first);

		for(const auto & submod : mod.second["mods"].Struct())
			preset["settings"][mod.first][submod.first] = submod.second["active"];
	}
	modConfig["presets"]["default"] = preset;
}

const JsonNode & ModsPresetState::getActivePresetConfig() const
{
	const std::string & currentPresetName = modConfig["activePreset"].String();
	const JsonNode & currentPreset = modConfig["presets"][currentPresetName];
	return currentPreset;
}

TModList ModsPresetState::getActiveRootMods() const
{
	return getRootMods(getActivePreset());
}

TModList ModsPresetState::getRootMods(const std::string & presetName) const
{
	const JsonNode & modsToActivateJson = modConfig["presets"][presetName]["mods"];
	auto modsToActivate = modsToActivateJson.convertTo<std::vector<TModID>>();
	if (!vstd::contains(modsToActivate, ModScope::scopeBuiltin()))
		modsToActivate.push_back(ModScope::scopeBuiltin());
	return modsToActivate;
}

std::map<TModID, bool> ModsPresetState::getModSettings(const TModID & modID) const
{
	const JsonNode & modSettingsJson = getActivePresetConfig()["settings"][modID];
	auto modSettings = modSettingsJson.convertTo<std::map<TModID, bool>>();
	return modSettings;
}

std::optional<uint32_t> ModsPresetState::getValidatedChecksum(const TModID & modName) const
{
	const JsonNode & node = modConfig["validatedMods"][modName];
	if (node.isNull())
		return std::nullopt;
	else
		return node.Integer();
}

void ModsPresetState::setModActive(const TModID & modID, bool isActive)
{
	size_t dotPos = modID.find('.');

	if(dotPos != std::string::npos)
	{
		std::string rootMod = modID.substr(0, dotPos);
		std::string settingID = modID.substr(dotPos + 1);
		setSettingActive(rootMod, settingID, isActive);
	}
	else
	{
		if (isActive)
			addRootMod(modID);
		else
			eraseRootMod(modID);
	}
}

void ModsPresetState::addRootMod(const TModID & modName)
{
	const std::string & currentPresetName = modConfig["activePreset"].String();
	JsonNode & currentPreset = modConfig["presets"][currentPresetName];

	if (!vstd::contains(currentPreset["mods"].Vector(), JsonNode(modName)))
		currentPreset["mods"].Vector().emplace_back(modName);
}

void ModsPresetState::setSettingActive(const TModID & modName, const TModID & settingName, bool isActive)
{
	const std::string & currentPresetName = modConfig["activePreset"].String();
	JsonNode & currentPreset = modConfig["presets"][currentPresetName];

	currentPreset["settings"][modName][settingName].Bool() = isActive;
}

void ModsPresetState::removeOldMods(const TModList & modsToKeep)
{
	const std::string & currentPresetName = modConfig["activePreset"].String();
	JsonNode & currentPreset = modConfig["presets"][currentPresetName];

	vstd::erase_if(currentPreset["mods"].Vector(), [&](const JsonNode & entry){
		return !vstd::contains(modsToKeep, entry.String());
	});

	vstd::erase_if(currentPreset["settings"].Struct(), [&](const auto & entry){
		return !vstd::contains(modsToKeep, entry.first);
	});
}

void ModsPresetState::eraseRootMod(const TModID & modName)
{
	const std::string & currentPresetName = modConfig["activePreset"].String();
	JsonNode & currentPreset = modConfig["presets"][currentPresetName];
	vstd::erase(currentPreset["mods"].Vector(), JsonNode(modName));
}

void ModsPresetState::eraseModSetting(const TModID & modName, const TModID & settingName)
{
	const std::string & currentPresetName = modConfig["activePreset"].String();
	JsonNode & currentPreset = modConfig["presets"][currentPresetName];
	currentPreset["settings"][modName].Struct().erase(settingName);
}

std::vector<TModID> ModsPresetState::getActiveMods() const
{
	TModList activeRootMods = getActiveRootMods();
	TModList allActiveMods;

	for(const auto & activeMod : activeRootMods)
	{
		assert(!vstd::contains(allActiveMods, activeMod));
		allActiveMods.push_back(activeMod);

		for(const auto & submod : getModSettings(activeMod))
		{
			if(submod.second)
			{
				assert(!vstd::contains(allActiveMods, activeMod + '.' + submod.first));
				allActiveMods.push_back(activeMod + '.' + submod.first);
			}
		}
	}
	return allActiveMods;
}

void ModsPresetState::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
{
	if (value.has_value())
		modConfig["validatedMods"][modName].Integer() = *value;
	else
		modConfig["validatedMods"].Struct().erase(modName);
}

void ModsPresetState::saveConfigurationState() const
{
	std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
	file << modConfig.toCompactString();
}

void ModsPresetState::createNewPreset(const std::string & presetName)
{
	if (modConfig["presets"][presetName].isNull())
		modConfig["presets"][presetName]["mods"].Vector().emplace_back("vcmi");
}

void ModsPresetState::deletePreset(const std::string & presetName)
{
	if (modConfig["presets"].Struct().size() < 2)
		throw std::runtime_error("Unable to delete last preset!");

	modConfig["presets"].Struct().erase(presetName);
}

void ModsPresetState::activatePreset(const std::string & presetName)
{
	if (modConfig["presets"].Struct().count(presetName) == 0)
		throw std::runtime_error("Unable to activate non-exinsting preset!");

	modConfig["activePreset"].String() = presetName;
}

void ModsPresetState::renamePreset(const std::string & oldPresetName, const std::string & newPresetName)
{
	if (oldPresetName == newPresetName)
		throw std::runtime_error("Unable to rename preset to the same name!");

	if (modConfig["presets"].Struct().count(oldPresetName) == 0)
		throw std::runtime_error("Unable to rename non-existing last preset!");

	if (modConfig["presets"].Struct().count(newPresetName) != 0)
		throw std::runtime_error("Unable to rename preset - preset with such name already exists!");

	modConfig["presets"][newPresetName] = modConfig["presets"][oldPresetName];
	modConfig["presets"].Struct().erase(oldPresetName);

	if (modConfig["activePreset"].String() == oldPresetName)
		modConfig["activePreset"].String() = newPresetName;
}

std::vector<std::string> ModsPresetState::getAllPresets() const
{
	std::vector<std::string> presets;

	for (const auto & preset : modConfig["presets"].Struct())
		presets.push_back(preset.first);

	return presets;
}

std::string ModsPresetState::getActivePreset() const
{
	return modConfig["activePreset"].String();
}

JsonNode ModsPresetState::exportCurrentPreset() const
{
	JsonNode data = getActivePresetConfig();
	std::string presetName = getActivePreset();

	data["name"] = JsonNode(presetName);

	vstd::erase_if(data["settings"].Struct(), [&](const auto & pair){
		return !vstd::contains(data["mods"].Vector(), JsonNode(pair.first));
	});

	return data;
}

std::string ModsPresetState::importPreset(const JsonNode & newConfig)
{
	std::string importedPresetName = newConfig["name"].String();

	if (importedPresetName.empty())
		throw std::runtime_error("Attempt to import invalid preset");

	modConfig["presets"][importedPresetName] = newConfig;
	modConfig["presets"][importedPresetName].Struct().erase("name");

	return importedPresetName;
}

ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad, const JsonNode & repositoryList)
{
	JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
	coreModConfig.setModScope(ModScope::scopeBuiltin());
	mods.try_emplace(ModScope::scopeBuiltin(), ModScope::scopeBuiltin(), coreModConfig, JsonNode());

	for(auto modID : modsToLoad)
	{
		if(ModScope::isScopeReserved(modID))
			continue;

		JsonNode modConfig(getModDescriptionFile(modID));
		modConfig.setModScope(modID);

		if(modConfig["modType"].isNull())
		{
			logMod->error("Can not load mod %s - invalid mod config file!", modID);
			continue;
		}

		mods.try_emplace(modID, modID, modConfig, repositoryList[modID]);
	}

	for(const auto & mod : repositoryList.Struct())
	{
		if (vstd::contains(modsToLoad, mod.first))
			continue;

		if (mod.second["modType"].isNull() || mod.second["name"].isNull())
			continue;

		mods.try_emplace(mod.first, mod.first, JsonNode(), mod.second);
	}
}

const ModDescription & ModsStorage::getMod(const TModID & fullID) const
{
	try {
		return mods.at(fullID);
	}
	catch (const std::out_of_range & )
	{
		// rethrow with better error message
		throw std::out_of_range("Failed to find mod " + fullID);
	}
}

TModList ModsStorage::getAllMods() const
{
	TModList result;
	for (const auto & mod : mods)
		result.push_back(mod.first);

	return result;
}

ModManager::ModManager()
	:ModManager(JsonNode())
{
}

ModManager::ModManager(const JsonNode & repositoryList)
	: modsState(std::make_unique<ModsState>())
	, modsPreset(std::make_unique<ModsPresetState>())
{
	modsStorage = std::make_unique<ModsStorage>(modsState->getInstalledMods(), repositoryList);

	eraseMissingModsFromPreset();
	addNewModsToPreset();

	std::vector<TModID> desiredModList = modsPreset->getActiveMods();
	ModDependenciesResolver newResolver(desiredModList, *modsStorage);
	updatePreset(newResolver);
}

ModManager::~ModManager() = default;

const ModDescription & ModManager::getModDescription(const TModID & modID) const
{
	assert(boost::to_lower_copy(modID) == modID);
	return modsStorage->getMod(modID);
}

bool ModManager::isModSettingActive(const TModID & rootModID, const TModID & modSettingID) const
{
	return modsPreset->getModSettings(rootModID).at(modSettingID);
}

bool ModManager::isModActive(const TModID & modID) const
{
	return vstd::contains(getActiveMods(), modID);
}

const TModList & ModManager::getActiveMods() const
{
	return depedencyResolver->getActiveMods();
}

uint32_t ModManager::computeChecksum(const TModID & modName) const
{
	return modsState->computeChecksum(modName);
}

std::optional<uint32_t> ModManager::getValidatedChecksum(const TModID & modName) const
{
	return modsPreset->getValidatedChecksum(modName);
}

void ModManager::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
{
	modsPreset->setValidatedChecksum(modName, value);
}

void ModManager::saveConfigurationState() const
{
	modsPreset->saveConfigurationState();
}

TModList ModManager::getAllMods() const
{
	return modsStorage->getAllMods();
}

double ModManager::getInstalledModSizeMegabytes(const TModID & modName) const
{
	return modsState->getInstalledModSizeMegabytes(modName);
}

void ModManager::eraseMissingModsFromPreset()
{
	const TModList & installedMods = getInstalledValidMods();
	const TModList & rootMods = modsPreset->getActiveRootMods();

	modsPreset->removeOldMods(installedMods);

	for(const auto & rootMod : rootMods)
	{
		const auto & modSettings = modsPreset->getModSettings(rootMod);

		for(const auto & modSetting : modSettings)
		{
			TModID fullModID = rootMod + '.' + modSetting.first;
			if(!vstd::contains(installedMods, fullModID))
			{
				modsPreset->eraseModSetting(rootMod, modSetting.first);
				continue;
			}
		}
	}
}

void ModManager::addNewModsToPreset()
{
	const TModList & installedMods = getInstalledValidMods();

	for(const auto & modID : installedMods)
	{
		size_t dotPos = modID.find('.');

		if(dotPos == std::string::npos)
			continue; // only look up submods aka mod settings

		std::string rootMod = modID.substr(0, dotPos);
		std::string settingID = modID.substr(dotPos + 1);

		const auto & modSettings = modsPreset->getModSettings(rootMod);

		if (!modSettings.count(settingID))
			modsPreset->setSettingActive(rootMod, settingID, !modsStorage->getMod(modID).keepDisabled());
	}
}

TModList ModManager::getInstalledValidMods() const
{
	TModList installedMods = modsState->getInstalledMods();
	TModList validMods = modsStorage->getAllMods();

	TModList result;
	for (const auto & modID : installedMods)
		if (vstd::contains(validMods, modID))
			result.push_back(modID);

	return result;
}

TModList ModManager::collectDependenciesRecursive(const TModID & modID) const
{
	TModList result;
	TModList toTest;

	toTest.push_back(modID);
	while (!toTest.empty())
	{
		TModID currentModID = toTest.back();
		const auto & currentMod = getModDescription(currentModID);
		toTest.pop_back();
		result.push_back(currentModID);

		if (!currentMod.isInstalled())
			throw std::runtime_error("Unable to enable mod " + modID + "! Dependency " + currentModID + " is not installed!");

		for (const auto & dependency : currentMod.getDependencies())
		{
			if (!vstd::contains(result, dependency))
				toTest.push_back(dependency);
		}
	}

	return result;
}

void ModManager::tryEnableMods(const TModList & modList)
{
	TModList requiredActiveMods;
	TModList additionalActiveMods = getActiveMods();

	for (const auto & modName : modList)
	{
		for (const auto & dependency : collectDependenciesRecursive(modName))
		{
			if (!vstd::contains(requiredActiveMods, dependency))
			{
				requiredActiveMods.push_back(dependency);
				vstd::erase(additionalActiveMods, dependency);
			}
		}

		assert(!vstd::contains(additionalActiveMods, modName));
		assert(vstd::contains(requiredActiveMods, modName));// FIXME: fails on attempt to enable broken mod / translation to other language
	}

	ModDependenciesResolver testResolver(requiredActiveMods, *modsStorage);

	testResolver.tryAddMods(additionalActiveMods, *modsStorage);

	TModList additionalActiveSubmods;
	for (const auto & modName : modList)
	{
		if (modName.find('.') != std::string::npos)
			continue;

		auto modSettings = modsPreset->getModSettings(modName);
		for (const auto & entry : modSettings)
		{
			TModID fullModID = modName + '.' + entry.first;
			if (entry.second && !vstd::contains(requiredActiveMods, fullModID))
				additionalActiveSubmods.push_back(fullModID);
		}
	}

	testResolver.tryAddMods(additionalActiveSubmods, *modsStorage);

	for (const auto & modName : modList)
		if (!vstd::contains(testResolver.getActiveMods(), modName))
			logGlobal->error("Failed to enable mod '%s'! This may be caused by a recursive dependency!", modName);

	updatePreset(testResolver);
}

void ModManager::tryDisableMod(const TModID & modName)
{
	auto desiredActiveMods = getActiveMods();
	assert(vstd::contains(desiredActiveMods, modName));

	vstd::erase(desiredActiveMods, modName);

	ModDependenciesResolver testResolver(desiredActiveMods, *modsStorage);

	if (vstd::contains(testResolver.getActiveMods(), modName))
		throw std::runtime_error("Failed to disable mod! Mod " + modName + " remains enabled!");

	modsPreset->setModActive(modName, false);
	updatePreset(testResolver);
}

void ModManager::updatePreset(const ModDependenciesResolver & testResolver)
{
	const auto & newActiveMods = testResolver.getActiveMods();
	const auto & newBrokenMods = testResolver.getBrokenMods();

	for (const auto & modID : newActiveMods)
	{
		assert(vstd::contains(getInstalledValidMods(), modID));
		modsPreset->setModActive(modID, true);
	}

	for (const auto & modID : newBrokenMods)
	{
		const auto & mod = getModDescription(modID);
		if (mod.getTopParentID().empty() || vstd::contains(newActiveMods, mod.getTopParentID()))
			modsPreset->setModActive(modID, false);
	}

	std::vector<TModID> desiredModList = modsPreset->getActiveMods();

	// Try to enable all existing compatibility patches. Ignore on failure
	for (const auto & rootMod : modsPreset->getActiveRootMods())
	{
		for (const auto & modSetting : modsPreset->getModSettings(rootMod))
		{
			if (modSetting.second)
				continue;

			TModID fullModID = rootMod + '.' + modSetting.first;
			const auto & modDescription = modsStorage->getMod(fullModID);

			if (modDescription.isCompatibility())
				desiredModList.push_back(fullModID);
		}
	}

	depedencyResolver = std::make_unique<ModDependenciesResolver>(desiredModList, *modsStorage);
	modsPreset->saveConfigurationState();
}

ModDependenciesResolver::ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage)
{
	tryAddMods(modsToResolve, storage);
}

const TModList & ModDependenciesResolver::getActiveMods() const
{
	return activeMods;
}

const TModList & ModDependenciesResolver::getBrokenMods() const
{
	return brokenMods;
}

void ModDependenciesResolver::tryAddMods(TModList modsToResolve, const ModsStorage & storage)
{
	// Topological sort algorithm.
	boost::range::sort(modsToResolve); // Sort mods per name
	std::vector<TModID> sortedValidMods(activeMods.begin(), activeMods.end()); // Vector keeps order of elements (LIFO)
	std::set<TModID> resolvedModIDs(activeMods.begin(), activeMods.end()); // Use a set for validation for performance reason, but set does not keep order of elements
	std::set<TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason

	// Mod is resolved if it has no dependencies or all its dependencies are already resolved
	auto isResolved = [&](const ModDescription & mod) -> bool
	{
		if (mod.isTranslation() && CGeneralTextHandler::getPreferredLanguage() != mod.getBaseLanguage())
			return false;

		if(mod.getDependencies().size() > resolvedModIDs.size())
			return false;

		for(const TModID & dependency : mod.getDependencies())
			if(!vstd::contains(resolvedModIDs, dependency))
				return false;

		for(const TModID & softDependency : mod.getSoftDependencies())
			if(vstd::contains(notResolvedModIDs, softDependency))
				return false;

		for(const TModID & conflict : mod.getConflicts())
			if(vstd::contains(resolvedModIDs, conflict))
				return false;

		for(const TModID & reverseConflict : resolvedModIDs)
			if(vstd::contains(storage.getMod(reverseConflict).getConflicts(), mod.getID()))
				return false;

		return true;
	};

	while(true)
	{
		std::set<TModID> resolvedOnCurrentTreeLevel;
		for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
		{
			if(isResolved(storage.getMod(*it)))
			{
				resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
				assert(!vstd::contains(sortedValidMods, *it));
				sortedValidMods.push_back(*it);
				it = modsToResolve.erase(it);
				continue;
			}
			it++;
		}
		if(!resolvedOnCurrentTreeLevel.empty())
		{
			resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
			for(const auto & it : resolvedOnCurrentTreeLevel)
				notResolvedModIDs.erase(it);
			continue;
		}
		// If there are no valid mods on the current mods tree level, no more mod can be resolved, should be ended.
		break;
	}

	assert(!sortedValidMods.empty());
	activeMods = sortedValidMods;
	brokenMods.insert(brokenMods.end(), modsToResolve.begin(), modsToResolve.end());
}

void ModManager::createNewPreset(const std::string & presetName)
{
	modsPreset->createNewPreset(presetName);
	modsPreset->saveConfigurationState();
}

void ModManager::deletePreset(const std::string & presetName)
{
	modsPreset->deletePreset(presetName);
	modsPreset->saveConfigurationState();
}

void ModManager::activatePreset(const std::string & presetName)
{
	modsPreset->activatePreset(presetName);
	modsPreset->saveConfigurationState();
}

void ModManager::renamePreset(const std::string & oldPresetName, const std::string & newPresetName)
{
	modsPreset->renamePreset(oldPresetName, newPresetName);
	modsPreset->saveConfigurationState();
}

std::vector<std::string> ModManager::getAllPresets() const
{
	return modsPreset->getAllPresets();
}

std::string ModManager::getActivePreset() const
{
	return modsPreset->getActivePreset();
}

JsonNode ModManager::exportCurrentPreset() const
{
	return modsPreset->exportCurrentPreset();
}

std::tuple<std::string, TModList> ModManager::importPreset(const JsonNode & data)
{
	std::string presetName = modsPreset->importPreset(data);

	TModList requiredMods = modsPreset->getRootMods(presetName);
	TModList installedMods = getInstalledValidMods();

	TModList missingMods;
	for (const auto & modID : requiredMods)
	{
		if (!vstd::contains(installedMods, modID))
			missingMods.push_back(modID);
	}

	modsPreset->saveConfigurationState();

	return {presetName, missingMods};
}

VCMI_LIB_NAMESPACE_END